Environment Artist Ridgeline Games

Vancouver, BC, Canada

Job Description


Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. Our diverse team, who have a voice in making great games together, are passionate about telling new stories and taking players on an incredible journey.

  • Remote Work Option: Yes
  • Location: Seattle
  • Requisition Type: RFT
Role Overview: You are a practical, experienced, Environment Artist who will help us build worlds and contribute to our production techniques, maintain budgets and always focus on the highest quality execution. You are an expert in PBR material production, enthusiastic about photogrammetry and enjoy world and prop building. Reporting to the Lead Environment Artist, you will use reference photography and concept art as your inspiration and enjoy building beautiful, photorealistic worlds. Responsibilities
  • You understand modeling, texturing, composition, color theory, design and lighting that we can see exercised in your portfolio \xe2\x80\x93 both in shipped game projects and in personal work.
  • Knowledge of at least one industry standard modeling package, a sculpting package and a PBR compliant texturing package.
  • You can 3D model, texture and implement to a high standard inside of a game engine. This includes packing textures to specification and using and maintaining shared libraries.
  • The ability to write documentation where required and attend stand-ups, respond to feedback and communicate with peers.
  • Experience working with an Art lead or directly with an Art Director to refine visual and quality goals.
  • Have experience with cross discipline collaboration and can address challenges.
Required Qualifications
  • 3+ years of professional experience as a Environment Artist
  • Photogrammetry production experience
  • Hard surface modeling
  • Techniques for photorealism
  • Experience with daily scrums and task management systems.
Next Steps The following are required as part of the application process:
  • Apply online with a resume.
  • Provide web link on resume for online portfolio (required).
  • As part of the application process, we may ask you to complete an art test.
Benefits We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that values creativity and individuality. #LI-Hybrid, #LI-Onsite #FlexibleWork
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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Job Detail

  • Job Id
    JD2251770
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned