Hard Surface Artist Ridgeline Games

Vancouver, BC, Canada

Job Description


Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. Our diverse team, who have a voice in making great games together, are passionate about telling new stories and taking players on an incredible journey. Role Overview: You are an experienced 3d modeler, with both experience in hard surface and organic subject matter(You love building the best art in the industry!). You enjoy building rich worlds and may contribute to architecture, modular buildings, vehicles, weapons, organics and hard surface set pieces! You have experience with production techniques and dealing with budgets while also focusing on the highest quality execution. You are an expert in PBR material production, enthusiastic about sculpture, and have deep experience with UV unwrapping and preparing models for game engines. Reporting to the Lead Hard Surface Artist, you are familiar with using reference photography and concept art as your inspiration. Responsibilities

  • You understand modeling, texturing, composition, color theory, design and lighting that we can see exercised in your portfolio \xe2\x80\x93 both in shipped game projects and personal work.
  • Knowledge of at least one industry standard modeling package, a sculpting package and a PBR compliant texturing package.
  • You can 3D model, texture and implement to a high standard inside of a game engine. This includes packing textures to specification and using and maintaining shared libraries.
  • Experience working directly with an art lead or art director to refine visual and quality goals as required for the project.
Required Qualifications
  • 4+ years of professional experience as a prop and hard surface 3d artist
  • Shipped at least two AAA titles
  • Use of PBR and photometric textures
  • Creative techniques for photorealism
Next Steps The following are required as part of the application process:
  • Apply online with resume
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete a test
  • This may be an Art, Audio, Design, Tech or Writing test
Benefits We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that values creativity and individuality. #LI-Hybrid, #LI-Onsite #FlexibleWork
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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Job Detail

  • Job Id
    JD2252702
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned