Vfx Artist Ii Ripple Effect

Canada, Canada

Job Description


At Ripple Effect, an evolution of Battlefield\'s DICE LA, we are building the AAA studio of tomorrow. Our Los Angeles-based game studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.

Our Values: Honesty, transparency, and curiosity are of the utmost importance to us. The best artists are "forever students," and it\'s important that our devs grow in their crafts, discover new paths, and push one another towards mastery. We reach excellence through tireless iteration and we seek developers with diverse experiences who will enrich our studio\'s creativity.

The Role: As a VFX artist you will bring our virtual worlds to life.. We are looking for an VFX artist with a passion for pyrotechnics and destruction. You will craft photorealistic effects under the guidance of our VFX Director. This role will report to our Art Line Manager, based in our studio in Los Angeles, California.

Responsibilities

  • Produce photo realistic visual effects for organic & hard surface materials including water, explosions, fire, weapon fx, smoke, clouds, and debris.
  • Craft creative solutions for creating visually stunning VFX within the performance budget of the project, managing asset file size and optimising effectively.
  • Explore new tools & techniques for real-time effects generation.
  • Create and maintain documentation for the VFX team to improve developer onboarding and cross studio collaboration.
  • Work with the VFX lead and Production Director to estimate and plan tasks for upcoming milestones, breakdown deliverables, and share updates
Skills We Look For:
  • A deep understanding of VFX packages to shatter, simulate, flood, and set fire to
  • in-game geometry in real-time (example: EmberGen, FumeFx, RayFire, Houdini, Maya
  • Fluids, Alembic, Popcorn FX, MASH).
  • 4+ years experience working with physically based rendering pipelines.
  • Experience with Photogrammetry, PBR shaders, and achieving photorealistic outcomes,
  • compatible with lighting and gameplay.
  • Experience working with and contributing to resource libraries.
Next Steps:

As part of the application process, we may ask you to complete work exercise. You must apply online with a resume AND portfolio/show reel.

#LI-Hybrid, #LI-Onsite #FlexibleWork

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $77,600 - $119,000 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

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Job Detail

  • Job Id
    JD2272373
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    $77600 - 119000 per year
  • Employment Status
    Permanent
  • Job Location
    Canada, Canada
  • Education
    Not mentioned