Our team has an immediate 12-month internship opening for an Engineer.
Responsibilities:
Working closely with internal R&D divisions, implement real-time rendering systems.
Develop rendering techniques including shaders and content pipeline.
Profile and optimize GPU / CPU performance.
What you\xe2\x80\x99ll bring to the team:
Solid programming skills in C/C++ over 3 years
Work experience in the CG field of 2 years or more with hands-on experience developing of real-time rendering and features.
Good knowledge of the CG field
Experience with at least one of the following APIs: Vulkan, OpenGL, DirectX.
Experience with existing game engines such as UE, Unity or others
Good communication and documentation skills.
Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
Knowledge of PBR / BRDF, knowledge of real-time ray tracing or global illumination and experience of delivering a AAA game in the recent past is an asset.