Artiste Personnage Principal / Principal Character Artist Remote

Montréal, QC, Canada

Job Description

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Artiste Personnage Principal / Principal Character Artist- Remote

  • Full-time
    Project: Bifrost
    Department: Art
    Location: CA, Montreal (Remote/Hybrid)




Company Description


People Can Fly, un des principaux studios ind\xc3\xa9pendants de d\xc3\xa9veloppement de jeux AAA, est compos\xc3\xa9 d\xe2\x80\x99une \xc3\xa9quipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situ\xc3\xa9s en Pologne, au Royaume-Uni, aux \xc3\x89tats-Unis et au Canada, mais aussi de partout dans le monde gr\xc3\xa2ce \xc3\xa0 nos programmes de t\xc3\xa9l\xc3\xa9travail. Fond\xc3\xa9e en 2002, PCF a marqu\xc3\xa9 le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l\xe2\x80\x99un des studios Unreal Engine les plus exp\xc3\xa9riment\xc3\xa9s de l\xe2\x80\x99industrie et nous renfor\xc3\xa7ons nos capacit\xc3\xa9s au moyen de solutions internes, \xc3\xa0 savoir l\xe2\x80\x99infrastructure PCF Framework. Nos \xc3\xa9quipes cr\xc3\xa9atives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en d\xc3\xa9veloppement avec Square Enix ; Maverick est un jeu Triple-A d\xc3\xa9velopp\xc3\xa9 en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous d\xc3\xa9veloppons en mod\xc3\xa8le d\'auto-\xc3\xa9dition. Nous travaillons \xc3\xa9galement sur un projet de r\xc3\xa9alit\xc3\xa9 virtuelle et d\'autres projets non d\xc3\xa9voil\xc3\xa9s, plus d\'informations \xc3\xa0 venir plus tard. Forte de plus de 20 ans d\xe2\x80\x99exp\xc3\xa9rience, PCF se lance \xc3\xa0 la d\xc3\xa9couverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la cr\xc3\xa9ativit\xc3\xa9 des meilleurs visionnaires de l\xe2\x80\x99industrie afin de travailler collectivement \xc3\xa0 la nouvelle g\xc3\xa9n\xc3\xa9ration de jeux d\xe2\x80\x99action destin\xc3\xa9s \xc3\xa0 la communaut\xc3\xa9 mondiale de joueurs. Si vous choisissez d\xe2\x80\x99entreprendre cette aventure avec nous, vous aurez l\xe2\x80\x99occasion de perfectionner votre art et d\xe2\x80\x99approfondir vos connaissances, en travaillant aux c\xc3\xb4t\xc3\xa9s de chefs de file de l\xe2\x80\x99industrie pour offrir une exp\xc3\xa9rience unique et toute nouvelle aux joueurs du monde entier. Le Projet Bifrost est un jeu d\xe2\x80\x99action-aventure AAA non encore annonc\xc3\xa9 d\xc3\xa9velopp\xc3\xa9 par notre \xc3\xa9quipe nord-am\xc3\xa9ricaine, avec le soutien des studios europ\xc3\xa9ens du Groupe PCF. - People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework. Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we\'re growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later. With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community. If you decide to accompany us on this journey, you\xe2\x80\x99ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide. Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF\xe2\x80\x99s European studios.


RESPONSABILIT\xc3\x89S:
  • Maintenir la direction artistique et la qualit\xc3\xa9
  • Produire des personnages, des cr\xc3\xa9atures et des accessoires de haute qualit\xc3\xa9 adapt\xc3\xa9s techniquement et artistiquement \xc3\xa0 l\'univers et \xc3\xa0 la direction visuelle du projet
  • Contribuer \xc3\xa0 l\'\xc3\xa9tablissement des rep\xc3\xa8res de la vision artistique et \xc3\xa0 la d\xc3\xa9finition du style sous la supervision du directeur artistique ou du responsable, tout en maintenant des normes de qualit\xc3\xa9 \xc3\xa9lev\xc3\xa9es tout au long du processus de d\xc3\xa9veloppement
  • Cr\xc3\xa9er des \xc5\x93uvres conformes aux sp\xc3\xa9cifications et respecter les d\xc3\xa9lais impartis pour maintenir un flux de travail efficace
  • R\xc3\xa9soudre les probl\xc3\xa8mes techniques, en documentant les \xc3\xa9tudes de cas en recherche et d\xc3\xa9veloppement dans la base de connaissances
  • Participer activement aux revues, int\xc3\xa9grer et mettre en \xc5\x93uvre de mani\xc3\xa8re professionnelle les retours des responsables et des pairs
  • Fournir des commentaires constructifs et des am\xc3\xa9liorations pour accro\xc3\xaetre la qualit\xc3\xa9 visuelle.
  • Partager les connaissances de mani\xc3\xa8re collaborative
  • Collaborer avec les d\xc3\xa9partements Art Technique et Animation et diriger les initiatives de recherche et d\xc3\xa9veloppement pour explorer de nouvelles techniques et mettre en \xc5\x93uvre des am\xc3\xa9liorations dans les pipelines et les flux de travail
  • Apporter un soutien occasionnel aux responsables et collaborer avec les ressources humaines dans les efforts de recrutement
  • Participer ponctuellement au processus d\'int\xc3\xa9gration des nouveaux employ\xc3\xa9s
  • Collaborer \xc3\xa9troitement avec les d\xc3\xa9partements Animation et Technique afin de veiller \xc3\xa0 ce que le personnage r\xc3\xa9ponde aux normes de qualit\xc3\xa9 attendues
  • Ajuster ou \xc3\xa9laborer des nuanceurs de surface pour les personnages en jeu
Responsibilities:
  • Maintain artistic direction and quality
  • Produce high quality character, creature, and props suitable technically and artistically with the project\'s universe and visual direction
  • Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline
  • Produce work within specifications and maintain workflow pipelines within given deadlines
  • Bug Fixing and describing R&D case studies in the knowledge base
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner
  • Provide feedback and improvement to visual quality
  • Knowledge sharing
  • Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows
  • Occasionally support leads and HR collaboration in recruitment efforts
  • Occasionally support new hires onboarding process
  • Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations
  • Tuning (or creating) surface shaders for in-game characters


Qualifications


QUALIFICATIONS:
  • Minimum 7 ans d\'exp\xc3\xa9rience dans le d\xc3\xa9veloppement de jeux AAA sur console/PC ou 5 ans d\'exp\xc3\xa9rience avec Unreal Engine
  • Portfolio robuste mettant en avant des comp\xc3\xa9tences en mod\xc3\xa9lisation de personnages et texturation
  • Ma\xc3\xaetrise des logiciels standard de l\'industrie pour la mod\xc3\xa9lisation 3D, la sculpture haute-poly (Maya, Max, ZBrush, Photoshop, ou leurs \xc3\xa9quivalents)
  • Excellente ma\xc3\xaetrise de Substance Painter ou d\'un flux de travail de texture PBR similaire
  • Aptitude \xc3\xa0 cr\xc3\xa9er des personnages cr\xc3\xa9dibles, pleins de vie et de personnalit\xc3\xa9
  • Comp\xc3\xa9tence dans la cr\xc3\xa9ation de mod\xc3\xa8les haute poly et basse poly ainsi que dans la texturation
  • Solides comp\xc3\xa9tences en mod\xc3\xa9lisation organique (visages humains, v\xc3\xaatements, cr\xc3\xa9atures cr\xc3\xa9dibles)
  • Capacit\xc3\xa9 \xc3\xa0 concevoir des types de cr\xc3\xa9atures complexes, des bip\xc3\xa8des aux quadrup\xc3\xa8des et au-del\xc3\xa0
  • Interpr\xc3\xa9tation artistique de concepts ou capacit\xc3\xa9 \xc3\xa0 pousser cr\xc3\xa9ativement au-del\xc3\xa0 d\'une id\xc3\xa9e initiale
  • Excellente compr\xc3\xa9hension des principes fondamentaux de l\'art (forme, texture, valeur et couleur) et connaissance anatomique des formes bip\xc3\xa8des et quadrup\xc3\xa8des
  • Comp\xc3\xa9tences av\xc3\xa9r\xc3\xa9es en mod\xc3\xa9lisation de surfaces dures (armures, armes)
  • Exp\xc3\xa9rience avec des nuanceurs bas\xc3\xa9s sur le PBR
  • Exp\xc3\xa9rience de travail avec l\xe2\x80\x99engin de jeu Unreal
  • Capacit\xc3\xa9 \xc3\xa0 s\'adapter facilement

Qualifications:
  • 7+ years in AAA console/PC game development or 5+ year in unreal engine
  • A strong portfolio showcasing character modeling and texturing skills
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow
  • Ability to create believable characters that are full of life and personality
  • Ability to create high poly and low poly models as well as textures
  • Strong organic modeling skills (human faces, clothing, believable creatures)
  • Ability to create complex creature types from bipeds to quadrupeds and beyond
  • Artistically interpret concepts or creatively push beyond an initial ideation
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms
  • Strong hard-surface modeling skills (armor, weapons)
  • Experience with PBR based shaders
  • Experience working with Unreal Engine
  • Adaptive
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance
  • Strong mentoring skills, Self-motivation
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges
  • Strong verbal and written communication skills in English


Additional Information


CE QUE NOUS OFFRONS Au Canada
  • Un ensemble d\xe2\x80\x99avantages sociaux pay\xc3\xa9s \xc3\xa0 100 % par PCF. La compagnie d\xe2\x80\x99assurance rembourse les r\xc3\xa9clamations \xc3\xa0 100 % (jusqu\xe2\x80\x99\xc3\xa0 1000 $ de services par ann\xc3\xa9e, en plus d\xe2\x80\x99une couverture familiale ou individuelle).
  • Une couverture dentaire compl\xc3\xa8te, y compris les soins dentaires majeurs et l\xe2\x80\x99orthodontie.
  • La cotisation \xc3\xa9gale au REER \xc3\xa0 hauteur de 4 % avant d\xc3\xa9ductions fiscales, 100 % acquis d\xc3\xa8s le premier jour.
  • Une semaine de cong\xc3\xa9 pay\xc3\xa9 pendant les vacances d\xe2\x80\x99hiver.
  • 20 jours de cong\xc3\xa9 pay\xc3\xa9 et 5 jours de cong\xc3\xa9 de maladie pay\xc3\xa9s.
  • Des s\xc3\xa9ances gratuites de soins virtuels de sant\xc3\xa9 et de bien-\xc3\xaatre mental, incluses dans le r\xc3\xa9gime pour les membres et leurs personnes \xc3\xa0 charge.
  • Des occasions de d\xc3\xa9veloppement personnel et la possibilit\xc3\xa9 d\xe2\x80\x99\xc5\x93uvrer dans un environnement mondial.
  • L\xe2\x80\x99opportunit\xc3\xa9 de travailler au sein d\xe2\x80\x99une \xc3\xa9quipe cr\xc3\xa9ative avec des personnes passionn\xc3\xa9es par ce qu\xe2\x80\x99elles font.
- What we offer: U.S.
  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.
Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
UK
  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF\'s employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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Job Detail

  • Job Id
    JD2299638
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montréal, QC, Canada
  • Education
    Not mentioned