Technical Designer (scripting)

Vancouver, BC, Canada

Job Description


We are a global team of creators, storytellers, technologists, experience originators, and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Frostbite is EA\'s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are privileged to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

What does a Technical Designer do?

As a Technical Designer, you will be a member of the Frostbite Content Team and report to the Technical Art Manager. You will directly contribute to and push the boundaries of the newest game scripting tools and workflows that Frostbite releases to game teams. You\'ll help make our development process more creator-centric by serving as a link between engineers and game creators.

You Will

  • Use your technical and game design expertise to provide a range of game and content scripting solutions with Frostbite\'s node-based scripting tool
  • As a Technical Designer on the Frostbite team you will collaborate directly with engineers, product owners and game teams to improve the usability of content workflows and help steer the design of new features.
  • You will collaborate with the Frostbite content team to build tech demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite\'s capabilities.
You Will Need
  • 5+ years of experience with node-based gameplay scripting systems
  • Understand the fundamentals of game design system, world building tools and how node-based scripting solutions provide solutions for these toolsets
  • Experience with Unity, Unreal or other similar game engines
  • Understand the wide range of game engine systems where node based scripting solutions can be used.
  • Shipped 2 + games
Bonus
  • Experience helping others achieve their best through game development tools
  • Experience with a diversity of content creation tools within a game engine
  • Experience with gameplay Ai systems and methods
  • Knowledge of Lua, Python or other scripting languages
  • Comfortable engaging and building relationships with multiple teams and individuals globally
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Electronic Arts

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Job Detail

  • Job Id
    JD2226547
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned