Technical Artist

Toronto, ON, Canada

Job Description

TECHNICAL ARTISTOverview
Secret Location is seeking a Technical Artist to join the creative team for a new location-based experiential project. Utilizing projection mapping and interaction tracking, the project will push creative and technical boundaries to deliver a unique audience experience. We are seeking an artist who is comfortable working in new formats, can join in troubleshooting problems in a team setting, take ownership of their tasks and bring something from concept to completion.Responsibilities
Create and implement 3D animation and visual effects for the experience, including:

  • Create real-time VFX utilizing technical art tools such as shader editors and particle systems
  • Design and adjust VFX to respond dynamically to user input data (motion sensors)
  • Integrate VFX into Unreal Engine projects
  • Optimize animation assets in-engine to improve performance of the experience
  • Commit and maintain work on a source control and asset management server
  • Define and maintain a consistent and high-quality visual style, in line with art direction
  • Collaborate with creative and technical leads to design and maintain an art pipeline that supports and pushes the visual quality of the project
  • Help identify and implement art-pipeline optimization and automatization
  • Create and maintain technical artwork documentation
  • Collaborate closely with art director, technical lead, and developers
  • Actively participate in team status meetings and review presentations
  • Incorporate feedback from review sessions with project leads
  • Work according to project tasks and timelines assigned by the project manager
Experience Required
  • Intermediate level: 2-3 years' experience as a Technical Artist
  • Portfolio and/or demo reel showcasing technical artwork experience
  • Strong knowledge of one or more major 3D packages, such as: Cinema 4D, Max, Maya, Blender, Houdini, ZBrush and/or MudBox
  • Experience creating and optimizing 3D animated VFX in real-time engines (Unity, Unreal)
  • Knowledge of the technical constraints relating to real time game or experience development
Nice-to-Have Experience
  • Experience with VR, game or experiential 3D production pipelines
  • Experience with creating immersive, interactive, projection mapping or AR-based content
  • Experience working with motion tracking or interaction sensors such as Kinect, Lidar
  • Experience with use of Github and Sourcetree (or similar) for build management and version control
Tools: Software
  • Unreal Engine v4.27+
  • 3D animation packages, such as: Cinema 4D, Max, Maya, Blender, Houdini, ZBrush and/or MudBox
  • Github, Sourcetree
  • Google Workspace, Slack and project management software, such as: Asana, Jira/Confluence or Notion
Tools: Equipment
  • Computer (GTX 10-series GPU or better, Windows 10+)
  • Webcam and headphones, for video calls
Duration / Hours
  • 3-month contract with possibility to extend
  • 40 hours / week
Job Type: Contract

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Job Detail

  • Job Id
    JD2024771
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Toronto, ON, Canada
  • Education
    Not mentioned