Senior Generalist Engineer – Xbox Games Technology Group – The Coalition

Vancouver, BC, CA, Canada

Job Description

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.

As a Senior Generalist Engineer at The Coalition, you will be a highly valued member of a world class Engine and Game Development team. You should have proficient C++ skills, Unreal Engine experience, be comfortable with Perforce, and have a passion for problem solving. You are a generalist knowledgeable in areas such as Rendering, Systems, Audio, Gameplay and Animation. You will be working in our Xbox Games Technology Group (XGTG) helping generalize tools and workflows ready to be adopted by other game teams across the company.

Responsibilities


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Design, implement, and maintain tools and workflows that streamline development across multiple teams. Build core systems and plugins within Unreal Engine, enabling artists, designers, and engineers to be more effective. Collaborate closely with content, engineering, and production teams to identify pain points and create cross-team solutions. Evaluate and integrate new technologies to optimize pipelines, performance, and scalability. Engage with other studios across Xbox and help identify and provide fixes for performance, memory and developer efficiency issues they might be facing. Mentor fellow developers and promote best practices across the studio.

Qualifications


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Required Qualifications:



Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
+ OR equivalent experience.
4+ years experience building and supporting game tools, systems and workflows.
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Preferred Qualifications:



Highly proficient in C++, C# and object-oriented design programming. High quality problem solving abilities. Effective communication skills; ability to work closely with other high-caliber engineers and artists. Comfortably works with all disciplines found within a games studio. Experience with the Unreal Engine. Experience building game engine tools and tool chains.

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Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $114,400 - CAD $203,900 per year.

Find additional pay information here:
https://careers.microsoft.com/v2/global/en/canada-pay-information.html

Microsoft will accept applications and processes offers for these roles on an ongoing basis.


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Job Detail

  • Job Id
    JD2610657
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, CA, Canada
  • Education
    Not mentioned