Senior Gameplay Programmer Virtual Reality Remote

Montreal, QC, Canada

Job Description


Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase \xe2\x80\x93 Red; as well as two projects in VR technology \xe2\x80\x93 Green Hell VR and Thunder - a new project based on one of the IPs from the Group\xe2\x80\x99s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you\xe2\x80\x99ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.



Senior Gameplay Programmer

  • Project: Undisclosed IP
  • Department: Code
  • Location: Remote
People Can Fly is seeking a talented and experienced Senior Gameplay Programmer to join our team of developers working on a AAA Unreal Engine VR game. As a VR Gameplay Programmer, you will play a crucial role in developing and implementing immersive and captivating virtual reality experiences for our AAA action titles. Your primary responsibility will be to create and optimize interactive gameplay mechanics, systems, and features while ensuring a smooth and enjoyable VR experience. You will collaborate closely with designers, artists, and other programmers to deliver high-quality VR gameplay elements that push the boundaries of immersion and interactivity.
  • Design, develop, and maintain gameplay mechanics, systems, and features specifically tailored for virtual reality experiences using Unreal Engine
  • Collaborate with designers, artists, and other team members to understand gameplay requirements and implement engaging VR interactions and gameplay elements
  • Optimize performance and ensure smooth frame rates in VR environments, considering the unique technical challenges of VR hardware and platforms
  • Implement and iterate on VR locomotion systems, hand presence, interaction mechanics, and other immersive features to enhance player comfort and presence
  • Develop and maintain the tools and systems necessary to implement gameplay features
  • Prototype new gameplay features
  • Code for level layout, event scripting, balancing, pacing, and tuning
  • Debug and fix gameplay issues, optimize game code, and contribute to the overall stability and performance of the VR experience.
  • Stay up-to-date with industry trends, emerging technologies, and best practices related to VR development and Unreal Engine, and share knowledge with the team
  • Collaborate with cross-functional teams to integrate audio, visual, and technical elements seamlessly into the VR experience
  • Participate in code reviews, provide constructive feedback
Qualifications
  • At least 6+ years of experience in the production of games for consoles and PC
  • Shipped title experience
  • Worked on at least one AAA title as a gameplay programmer
  • Worked on at least 1 UE4/5 title as a gameplay programmer
  • A keen sense of what makes gameplay systems fun
  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • Ability to work with game developers from all disciplines
  • Strong skills in C/C++
  • Strong math skills
  • Familiarity with AI, physics, animation, and gameplay code in general
  • Knowledge of any project management and bug tracking software (like JIRA)
  • Ability to write solid, reliable, efficient code
  • Being able to work efficiently under tight deadlines
  • A sound understanding of software development practices including Agile and Waterfall
  • Experience developing FPS or TPS Action games
  • Experience with VR
  • Experience with both high end platforms (PC / console) as well as lower end platforms (mobile spec)
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games
If you meet the qualifications and are excited about the opportunity to do something truly innovative in VR using Unreal Engine, please submit your application along with your portfolio/ resume. We look forward to hearing from you!

Additional Information

Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses (up to 20%).
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

People Can Fly

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Job Detail

  • Job Id
    JD2207138
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned