Principal Vfx Artist Remote

Montreal, QC, Canada

Job Description


Company Description

People Can Fly, un des principaux studios ind\xc3\xa9pendants de d\xc3\xa9veloppement de jeux AAA, est compos\xc3\xa9 d\'une \xc3\xa9quipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situ\xc3\xa9s en Pologne, au Royaume-Uni, aux \xc3\x89tats-Unis et au Canada, mais aussi de partout dans le monde gr\xc3\xa2ce \xc3\xa0 nos programmes de t\xc3\xa9l\xc3\xa9travail.

Fond\xc3\xa9e en 2002, PCF a marqu\xc3\xa9 le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l\'un des studios Unreal Engine les plus exp\xc3\xa9riment\xc3\xa9s de l\'industrie et nous renfor\xc3\xa7ons nos capacit\xc3\xa9s au moyen de solutions internes, \xc3\xa0 savoir l\'infrastructure PCF Framework.

Nos \xc3\xa9quipes de cr\xc3\xa9ation travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet men\xc3\xa9 en collaboration avec Square Enix; Maverick est un jeu AAA d\xc3\xa9velopp\xc3\xa9 en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous r\xc3\xa9alisons selon un mod\xc3\xa8le d\'auto-\xc3\xa9dition. Nous avons \xc3\xa9galement un projet en phase de conception : Red; ainsi que deux projets en technologie de r\xc3\xa9alit\xc3\xa9 virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.

Forte de plus de 20 ans d\'exp\xc3\xa9rience, PCF se lance \xc3\xa0 la d\xc3\xa9couverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la cr\xc3\xa9ativit\xc3\xa9 des meilleurs visionnaires de l\'industrie afin de travailler collectivement \xc3\xa0 la nouvelle g\xc3\xa9n\xc3\xa9ration de jeux d\'action destin\xc3\xa9s \xc3\xa0 la communaut\xc3\xa9 mondiale de joueurs.

Si vous choisissez d\'entreprendre cette aventure avec nous, vous aurez l\'occasion de perfectionner votre art et d\'approfondir vos connaissances, en travaillant aux c\xc3\xb4t\xc3\xa9s de chefs de file de l\'industrie pour offrir une exp\xc3\xa9rience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Victoria est un jeu d\'action-aventure AAA non encore annonc\xc3\xa9 d\xc3\xa9velopp\xc3\xa9 par notre \xc3\xa9quipe nord-am\xc3\xa9ricaine, avec le soutien des studios europ\xc3\xa9ens du Groupe PCF.

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group\'s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you\'ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF\'s European studios.



Concevoir et fournir des effets visuels impressionnants qui s\'alignent sur le concept du projet, influencent positivement le gameplay et am\xc3\xa9liorent l\'exp\xc3\xa9rience du joueur.

  • Produire des cr\xc3\xa9ations VFX de haute qualit\xc3\xa9 qui correspondent techniquement et artistiquement \xc3\xa0 l\'univers et \xc3\xa0 la direction visuelle du projet.
  • Coop\xc3\xa9rer \xc3\xa0 la d\xc3\xa9finition de la vision artistique et du style sous la supervision du directeur artistique/chef de projet, et maintenir les normes de qualit\xc3\xa9 tout au long du processus de d\xc3\xa9veloppement.
  • Traduire l\'art conceptuel et tout autre document de conception du jeu en prototype et l\'impl\xc3\xa9menter en tant que VFX en temps r\xc3\xa9el dans le jeu sous la supervision du chef de projet.
  • Cr\xc3\xa9er des effets d\'environnement ambiant qui renforcent l\'ambiance, racontent une histoire et rendent le monde vivant.
  • Produire un travail conforme aux sp\xc3\xa9cifications et maintenir les flux de travail dans les d\xc3\xa9lais impartis.
  • Corriger les bugs et d\xc3\xa9crire les \xc3\xa9tudes de cas de R&D dans la base de connaissances.
  • Fournir un retour d\'information et am\xc3\xa9liorer la qualit\xc3\xa9 visuelle.
  • Travailler avec des d\xc3\xa9veloppeurs dans plusieurs disciplines et s\'assurer que le travail est int\xc3\xa9gr\xc3\xa9 dans la construction.


To design and deliver visually impressive VFX assets that align with the project\'s concept, positively influence gameplay, and enhance the player experience.
  • Produce high quality VFX creation suitable technically and artistically with the project\'s universe and visual direction.
  • Cooperation on defining artistic vision and style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.
  • Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game under lead\'s supervision.
  • Create ambient environment effects that enhance mood, tell a story, and make the world feel alive.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Bug Fixing and describing R&D case studies in the knowledge base.
  • Provide feedback and improvement to visual quality.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build
Qualifications
  • Un solide portfolio pr\xc3\xa9sentant des exemples de travaux VFX en temps r\xc3\xa9el d\'une qualit\xc3\xa9 AAA.
  • Excellente connaissance des logiciels standard de l\'industrie pour la mod\xc3\xa9lisation et la sculpture \xc3\xa0 haute densit\xc3\xa9 (Maya, Max, ZBrush, Photoshop ou leurs \xc3\xa9quivalents).
  • Excellente compr\xc3\xa9hension des principes de l\'animation.
  • Un \xc5\x93il critique et une grande sensibilit\xc3\xa9 pour le mouvement des objets du monde r\xc3\xa9el et des effets visuels.
  • Solide compr\xc3\xa9hension des contraintes des effets visuels en temps r\xc3\xa9el.
  • Interpr\xc3\xa9ter artistiquement les concepts ou pousser la cr\xc3\xa9ativit\xc3\xa9 au-del\xc3\xa0 de l\'id\xc3\xa9e initiale.
  • Excellente compr\xc3\xa9hension des principes artistiques fondamentaux (forme, texture, valeur et couleur) et connaissance anatomique des formes bip\xc3\xa8des et quadrup\xc3\xa8des.
  • Solide compr\xc3\xa9hension des contraintes des effets visuels en temps r\xc3\xa9el.
  • Solide exp\xc3\xa9rience d\'une vari\xc3\xa9t\xc3\xa9 de techniques et d\'outils pour la cr\xc3\xa9ation d\'animations VFX (syst\xc3\xa8mes de particules standard, simulations de fluides, simulations de physique, etc.)
  • Solides comp\xc3\xa9tences dans la cr\xc3\xa9ation de toutes les sources d\'art n\xc3\xa9cessaires pour les VFX (textures, g\xc3\xa9om\xc3\xa9trie, flipbooks, cartes normales, textures de champs vectoriels, etc.)
  • Solide exp\xc3\xa9rience des outils UE4 pour la cr\xc3\xa9ation de VFX (ou de tout autre moteur similaire).
  • Solide exp\xc3\xa9rience dans la cr\xc3\xa9ation de pixel shaders et vertex shaders complexes.
  • Solide exp\xc3\xa9rience des scripts (visuels ou autres) et des math\xc3\xa9matiques dans le contexte des effets visuels.
  • Capacit\xc3\xa9 d\'adaptation.
  • Capacit\xc3\xa9 \xc3\xa0 s\'adapter et \xc3\xa0 d\xc3\xa9velopper un style artistique, des techniques et des flux de travail sp\xc3\xa9cifiques avec un minimum de conseils.
  • Solides comp\xc3\xa9tences en mati\xc3\xa8re de mentorat.
  • Capacit\xc3\xa9 \xc3\xa0 collaborer avec les chefs de d\xc3\xa9partement et les diff\xc3\xa9rents d\xc3\xa9partements pour r\xc3\xa9soudre les probl\xc3\xa8mes artistiques et techniques.
  • Excellentes aptitudes verbales et \xc3\xa9crites.
  • A strong portfolio showcasing examples of real-time VFX work at a AAA quality.
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent understanding of the principles of animation.
  • A critical eye and great feeling for the motion of real world objects and VFX.
  • Solid understanding of the constraints of real-time VFX.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
  • Solid understanding of the constraints of real-time VFX.
  • Solid experience with a variety of techniques and tools for creating VFX animation (standard particle systems, fluid sims, physics sims, etc.).
  • Solid skills in creation of all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.).
  • Strong experience with UE4 tools for VFX creation (of any other similar engine tools).
  • Solid experience in creating complex pixel and vertex shaders.
  • Strong experience with scripting (visual or otherwise) and mathematics within the context of VFX.
  • Adaptive.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
  • Strong mentoring skills.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
Additional Information

Au Canada
  • Un ensemble d\'avantages sociaux pay\xc3\xa9s \xc3\xa0 100 % par PCF. La compagnie d\'assurance rembourse les r\xc3\xa9clamations \xc3\xa0 100 % (jusqu\'\xc3\xa0 1000 $ de services par ann\xc3\xa9e, en plus d\'une couverture familiale ou individuelle).
  • Une couverture dentaire compl\xc3\xa8te, y compris les soins dentaires majeurs et l\'orthodontie.
  • La cotisation \xc3\xa9gale au REER \xc3\xa0 hauteur de 4 % avant d\xc3\xa9ductions fiscales, 100 % acquis d\xc3\xa8s le premier jour.
  • Une semaine de cong\xc3\xa9 pay\xc3\xa9 pendant les vacances d\'hiver.
  • 20 jours de cong\xc3\xa9 pay\xc3\xa9 et 5 jours de cong\xc3\xa9 de maladie pay\xc3\xa9.
  • Des s\xc3\xa9ances gratuites de soins virtuels de sant\xc3\xa9 et de bien-\xc3\xaatre mental, incluses dans le r\xc3\xa9gime pour les membres et leurs personnes \xc3\xa0 charge.
  • Un salaire comp\xc3\xa9titif et des primes annuelles bas\xc3\xa9es sur le rendement.
  • Des occasions de d\xc3\xa9veloppement personnel et la possibilit\xc3\xa9 d\'\xc5\x93uvrer dans un environnement mondial.
  • L\'occasion de travailler au sein d\'une \xc3\xa9quipe cr\xc3\xa9ative avec des personnes passionn\xc3\xa9es par ce qu\'elles font.
What we offer

U.S.
  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.
Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

People Can Fly

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Job Detail

  • Job Id
    JD2274481
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned