OCAD University acknowledges the ancestral territories of the Mississaugas of the Credit, the Haudenosaunee, the Anishinaabeg and the Huron-Wendat, who are the original owners and custodians of the land on which we work, stand and create., Canada\xe2\x80\x99s largest and oldest art and design university, is a vibrant community of bold, curious and compassionate artists, designers and scholars who are imagining and creating a joyful, equitable and sustainable world. The University is an internationally renowned hub for art, design, digital media, research, innovation and creativity, and arts administration. It embraces collaborative and interdisciplinary approaches to change-making through art, design-thinking curriculum and research, making OCAD U a local, regional, national and global leader in art and design.It is an exciting time to join the OCAD U community as the University is at a key stage in its institutional transformation, with the implementation of its and guiding principles \xe2\x80\x94 driving positive impact; decolonization, indigenization and equity; environmental sustainability; emerging as a vibrant hub; student centered approaches; innovation in learning teaching and research; and financial stewardship.For courses delivered remotely faculty will be expected to observe which includes enabling students to successfully complete the course asynchronously.The School of Continuing Studies invites applications for the following anticipated courses offered in the 2024-25 academic year.CSGD-N159: Game Design Studio 1: Introduction to Unity
(Fall Semester: September 19 \xe2\x80\x93 October 30, 2024; 6 weeks; Online, Asynchronous)COURSE DESCRIPTION: This course introduces students to the art of game design and development using the popular game engine, Unity. Topics include working in 2D and 3D environments, using game objects both sourced externally, and custom made, environmental design with lighting and materials, physics systems, working with and spatializing sound, and setting up cameras and character controllers. Demonstrations, presentations, discussions, and critical play exercises about the fundamentals of the game experience such as rules, play, and culture, support the design process. Students will learn to frame and categorize the elements of their designs through the development of a Game Design Document (GDD), an industry standard tool for production and communication.For online courses, students are responsible for purchasing their own software.CSGD-N259: Game Design Studio 2: Mechanics and Gameplay
(Fall Semester: November 7 \xe2\x80\x93 December 11, 2024; 5 weeks; Online, Asynchronous)COURSE DESCRIPTION: Building on skills gained in Game Design I: Introduction to Unity, this intermediate studio course explores game design and development using the popular game engine, Unity. Students are introduced to programing with C#, with a focus on interactivity and mechanical design. Topics include level design, navigation, implementing animations and programmed movement, input with keyboards and controllers, physics-based interactions using collisions and triggers, game managers, designing goals and failure states, game feel and UI integration. Critical play exercises and play testing with fellow students will provide critical framing for iteration and developmental progression. The combined skill development of the course will lead up to the development of a vertical slice, a playable prototype often used to access funding and publishing. Topics include game story flows, environment and level design, navigation, working with scripts, modifying game assets, optimization, effects, animation, rendering, and game states. Demonstrations and discussions about the game experience such as rules, play, inclusion, and accessibility, support the design process.For online courses, students are responsible for purchasing their own software.QUALIFICATIONS:
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