Lead Asset Artist Remote

Montreal, QC, Canada

Job Description


Company Description

People Can Fly, un des principaux studios ind\xc3\xa9pendants de d\xc3\xa9veloppement de jeux AAA, est compos\xc3\xa9 d\'une \xc3\xa9quipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situ\xc3\xa9s en Pologne, au Royaume-Uni, aux \xc3\x89tats-Unis et au Canada, mais aussi de partout dans le monde gr\xc3\xa2ce \xc3\xa0 nos programmes de t\xc3\xa9l\xc3\xa9travail.

Fond\xc3\xa9e en 2002, PCF a marqu\xc3\xa9 le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l\'un des studios Unreal Engine les plus exp\xc3\xa9riment\xc3\xa9s de l\'industrie et nous renfor\xc3\xa7ons nos capacit\xc3\xa9s au moyen de solutions internes, \xc3\xa0 savoir l\'infrastructure PCF Framework.

Nos \xc3\xa9quipes de cr\xc3\xa9ation travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet men\xc3\xa9 en collaboration avec Square Enix; Maverick est un jeu AAA d\xc3\xa9velopp\xc3\xa9 en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous r\xc3\xa9alisons selon un mod\xc3\xa8le d\'auto-\xc3\xa9dition. Nous avons \xc3\xa9galement un projet en phase de conception : Red; ainsi que deux projets en technologie de r\xc3\xa9alit\xc3\xa9 virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.

Forte de plus de 20 ans d\'exp\xc3\xa9rience, PCF se lance \xc3\xa0 la d\xc3\xa9couverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la cr\xc3\xa9ativit\xc3\xa9 des meilleurs visionnaires de l\'industrie afin de travailler collectivement \xc3\xa0 la nouvelle g\xc3\xa9n\xc3\xa9ration de jeux d\'action destin\xc3\xa9s \xc3\xa0 la communaut\xc3\xa9 mondiale de joueurs.

Si vous choisissez d\'entreprendre cette aventure avec nous, vous aurez l\'occasion de perfectionner votre art et d\'approfondir vos connaissances, en travaillant aux c\xc3\xb4t\xc3\xa9s de chefs de file de l\'industrie pour offrir une exp\xc3\xa9rience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Bifrost est un jeu d\'action-aventure AAA non encore annonc\xc3\xa9 d\xc3\xa9velopp\xc3\xa9 par notre \xc3\xa9quipe nord-am\xc3\xa9ricaine, avec le soutien des studios europ\xc3\xa9ens du Groupe PCF.

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group\'s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you\'ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF\'s European studios.


  • Cr\xc3\xa9er des \xc3\xa9l\xc3\xa9ments environnementaux et des gadgets de haute qualit\xc3\xa9 adapt\xc3\xa9s techniquement et artistiquement \xc3\xa0 l\'univers du projet.
  • Mod\xc3\xa9liser et texturer des \xc3\xa9l\xc3\xa9ments d\'environnement high-poly et low-poly, des accessoires simples aux s\xc3\xa9quences cin\xc3\xa9matiques.
  • Collaborer avec l\'\xc3\xa9quipe d\'artistes techniques pour apporter des am\xc3\xa9liorations au pipeline.
  • Maintien des pipelines de production et de logiciels tout en respectant les \xc3\xa9ch\xc3\xa9anciers.
  • Proposer des projets de recherche et d\xc3\xa9veloppement (R&D) et apporter des am\xc3\xa9liorations au pipeline et au flux de travail.
  • Corriger les bogues et d\xc3\xa9crire des \xc3\xa9tudes de cas en R&D dans la base de connaissances.
  • Partager ses connaissances avec les coll\xc3\xa8gues moins chevronn\xc3\xa9s.
  • Occasionnellement, aider la personne responsable \xc3\xa0 mener des initiatives de recrutement en collaboration avec les ressources humaines.
  • Creating high quality environment assets and gadgets suitable technically and artistically to the project universe
  • Modeling and texturing high poly and low poly environment assets. These can range from simple props to hero set-pieces.
  • Cooperating with Tech Art on pipeline improvements
  • Maintaining the production and software pipeline and meeting deadlines
  • Providing R&D projects and pipeline and workflows improvements
  • Bug Fixing and describing R&D case studies in knowledge base
  • Sharing knowledge with less experienced peers
  • Occasionally supporting Lead in recruitment projects with HR collaboration
Qualifications
  • Cinq (5) ans d\'exp\xc3\xa9rience dans toutes les \xc3\xa9tapes du processus de cr\xc3\xa9ation de mod\xc3\xa8les (mod\xc3\xa9liser et texturer des s\xc3\xa9quences cin\xc3\xa9matiques et des accessoires stylis\xc3\xa9s, modulaires, organiques et \xc3\xa0 surfaces dures pour une vari\xc3\xa9t\xc3\xa9 d\'environnements, en faisant appel \xc3\xa0 toutes les nouvelles techniques).
  • Exp\xc3\xa9rience d\'un titre AAA publi\xc3\xa9.
  • Exp\xc3\xa9rience avec des progiciels standard de l\'industrie pour la mod\xc3\xa9lisation 3D, la sculpture high-poly et la peinture de textures (Maya, Max, ZBrush, Photoshop ou leurs \xc3\xa9quivalents).
  • Exp\xc3\xa9rience avec Unreal.
  • Ma\xc3\xaetrise de Substance Painter.
  • Exp\xc3\xa9rience dans la cr\xc3\xa9ation d\'esth\xc3\xa9tiques cr\xc3\xa9atives et visuelles de haute qualit\xc3\xa9 et connaissances techniques en la mati\xc3\xa8re.
  • Capacit\xc3\xa9 \xc3\xa0 s\'adapter rapidement \xc3\xa0 un style artistique en particulier.
  • Capacit\xc3\xa9 \xc3\xa0 s\'adapter \xc3\xa0 partir de directives et \xc3\xa0 am\xc3\xa9liorer de nouveaux styles, techniques et flux de travail.
  • Capacit\xc3\xa9 \xc3\xa0 utiliser quotidiennement des nuanceurs en PBR et la cartographie normale.
  • Excellente compr\xc3\xa9hension de la th\xc3\xa9orie des couleurs.
  • Compr\xc3\xa9hension des budgets m\xc3\xa9moire et image.
  • Exp\xc3\xa9rience dans la cr\xc3\xa9ation d\'esth\xc3\xa9tiques cr\xc3\xa9atives et visuelles de haute qualit\xc3\xa9 ainsi que des connaissances techniques en la mati\xc3\xa8re.
  • Exp\xc3\xa9rience dans la cr\xc3\xa9ation de s\xc3\xa9quences cin\xc3\xa9matiques, d\'accessoires, de textures et de mat\xc3\xa9riaux sur les plates-formes de consoles de nouvelle g\xc3\xa9n\xc3\xa9ration.
  • Capacit\xc3\xa9 \xc3\xa0 montrer des exemples d\'accessoires et de textures de haute qualit\xc3\xa9 cr\xc3\xa9\xc3\xa9s pour les jeux de consoles de nouvelle g\xc3\xa9n\xc3\xa9ration.
  • Comp\xc3\xa9tences pour \xc3\xa9quilibrer la qualit\xc3\xa9 artistique et les performances dans le moteur de jeu.
  • Fortes comp\xc3\xa9tences en communication orale et \xc3\xa9crite en anglais.
  • Esprit d\'\xc3\xa9quipe et ouverture.
  • Forte \xc3\xa9thique de travail et motivation personnelle.
  • Ind\xc3\xa9pendance et sens de l\'organisation.
  • Passion pour le mentorat.
  • Passion les jeux vid\xc3\xa9o et leur cr\xc3\xa9ation.
  • 5 years of experience in all aspects model creation workflow (Model and texture stylized, modular, hard-surface and organic set pieces and props for a diverse set of environments with use of all new techniques)
  • Shipped AAA title experience
  • Experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Unreal Experience
  • Substance Painter working proficiency
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Being able to adapt fast a specific art style
  • Ability to adapt with minimum guidance new styles, techniques and workflows
  • Strong skills in using PBR shaders and normal maps on daily basis
  • Great understanding of color theory
  • Understanding of memory and frame budgets
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Experience creating set pieces, props, textures, and materials on next gen console platforms
  • Ability to show examples of top notch props and textures made for next gen console games
  • Skilled at balancing art quality and performance in the game engine
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Independent and organized
  • A passion for mentorship
  • Passionate about playing and making video games
Additional Information

Ce que nous offrons

Au Canada
  • Un ensemble d\'avantages sociaux pay\xc3\xa9s \xc3\xa0 100 % par PCF. La compagnie d\'assurance rembourse les r\xc3\xa9clamations \xc3\xa0 100 % (jusqu\'\xc3\xa0 1000 $ de services par ann\xc3\xa9e, en plus d\'une couverture familiale ou individuelle).
  • Une couverture dentaire compl\xc3\xa8te, y compris les soins dentaires majeurs et l\'orthodontie.
  • La cotisation \xc3\xa9gale au REER \xc3\xa0 hauteur de 4 % avant d\xc3\xa9ductions fiscales, 100 % acquis d\xc3\xa8s le premier jour.
  • Une semaine de cong\xc3\xa9 pay\xc3\xa9 pendant les vacances d\'hiver.
  • 20 jours de cong\xc3\xa9 pay\xc3\xa9 et 5 jours de cong\xc3\xa9 de maladie pay\xc3\xa9.
  • Des s\xc3\xa9ances gratuites de soins virtuels de sant\xc3\xa9 et de bien-\xc3\xaatre mental, incluses dans le r\xc3\xa9gime pour les membres et leurs personnes \xc3\xa0 charge.
  • Un salaire comp\xc3\xa9titif et des primes annuelles bas\xc3\xa9es sur le rendement.
  • Des occasions de d\xc3\xa9veloppement personnel et la possibilit\xc3\xa9 d\'\xc5\x93uvrer dans un environnement mondial.
  • L\'occasion de travailler au sein d\'une \xc3\xa9quipe cr\xc3\xa9ative avec des personnes passionn\xc3\xa9es par ce qu\'elles font.
What we offer

U.S.
  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.
Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

People Can Fly

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Job Detail

  • Job Id
    JD2223967
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned