Développeur.se En Développement Et Exploitation Ingénierie De Développement De La Mise En Marché (dre) / Software Developer Development Release Engineering (dre)

Canada, Canada

Job Description


\xc2\xab Pour visualiser la description de poste en fran\xc3\xa7ais, veuillez s\xc3\xa9lectionner le fran\xc3\xa7ais, "Select Language" dans le menu d\xc3\xa9roulant au haut de la page. \xc2\xbbWe are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engineering. We build, manage and maintain the build pipelines for the majority of EA\'s studios worldwide. We are looking for an engineer to work with our DRE Cobra team that is based in Europe and in North America. You\'ll work with developing and evolving the Continuous Integration and Deployment systems for the games being developed at EA, and provide support for these services. You will report to the Software Engineering Manager.ResponsibilitiesYou will be responsible for the development of our build scripts, tools, and services for automating game processes (i.e. automation to turn source code and assets into playable games). You will work closely with our customers to ensure we can provide services that help them improve their software and find the fun faster.Qualifications

  • You have experience in Azure DevOps
  • You have experience in Python (Click, PyTest, Pip)
  • You have experience in Groovy, Jenkins JobDSL, and Jenkins Pipeline or similar CI system
  • You have experience in Infrastructure-as-Code (We use Terraform)
  • Good software development practices (Code Reviews, Unit Testing, \xe2\x80\xa6)
  • Familiarity with container/VM technologies (Docker, vSphere, and Kubernetes)
  • Familiarity with Source Control concepts: Git, Perforce or similar tools
  • Familiarity with Gitlab (or similar technologies)
  • You are self-directed and value learning new skills
  • Ability to investigate and resolve technical issues
  • 2+ years of software development experience
Nice to have:
  • Previous experience from the game industry
  • Experience with monitoring tools like Grafana, Kibana, DataDog
  • An understanding of Agile software development practices.
  • Experience with As-Code management tools (e.g. Ansible, Packer)
  • Familiarity with Document Databases (e.g. Elasticsearch, MongoDB)
  • Experience with Package repositories (e.g. Artifactory).
  • Experience in languages such as C# and PowerShell
\xc2\xab Ceci ne s\'applique pas au Qu\xc3\xa9bec \xc2\xbbBC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $96,400 - $133,900 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

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Job Detail

  • Job Id
    JD2296916
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    $96400 - 133900 per year
  • Employment Status
    Permanent
  • Job Location
    Canada, Canada
  • Education
    Not mentioned