Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com
Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.
Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com
We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.
OVERALL OBJECTIVE AND PURPOSE
Work within the Unreal Sequencer to create pre-rendered and real time cinematic sequences from inception to final delivery.
WHY YOU SHOULD WORK WITH PGI
Flexible Schedules & Remote Working Arrangements
People-focused Events & Initiatives
Competitive Compensation
Meaningful, engaging projects
Career growth opportunities
Education & training grants
RESPONSIBLITIES
Work closely with the Cinematics Director to ensure consistency, quality, and delivery of visually engaging material based on the requirements of the project
Setting up and assembling scenes within Unreal Engine using available assets
Animating light and camera, as well as other required motion elements
Coordinating tasked material with art, narrative, and game design departments
Communicate with Technical Artists & Animators to resolve issues or assist with new material
Assembly, rendering, and delivery of tasked work for feedback
Work with Project Leads to establish accurate estimates to ensure on-time deliverables are met
REQUIREMENTS
4+ years of experience in a similar capacity
Very adept with game engine animation and the Unreal Sequencer
Knowledgeable use of non linear editors such as Premier Pro and Davinci Resolve
Strong understanding of colour, composition, timing/pacing and visual storytelling
Understanding of cinematography i.e. lighting, composition, camera movement etc.
Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education & experience
Basic familiarity with Art software i.e. 3dsMax, Maya, Photoshop, etc.
A passion for storytelling, video games, animation, film & cinematic media
Strong communication skills
Strong technical & troubleshooting skills
ADDITIONAL QUALIFICATIONS - NICE TO HAVE
Familiarity with the Motion Capture process
Ability to create storyboards and animatics.
Strong organizational skills
Participate as a proactive team member to further team and project goals
Perform other ad-hoc responsibilities as required
Strong aptitude to continuous learning in/outside work hours
We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years of experience. Compensation will be based on experience and skill level.
The pay range for this role is:
90,000 - 105,000 CAD per year(Remote (Canada))
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