The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work. ### Key responsibilities Create photorealistic textures, both hand painted and from set photography to a level of…
As a Lighting Artist, you will be responsible for the lighting and rendering of elements needed to complete high end photorealistic live action CG characters and environments. ### Key Responsibilities Create and design lighting for complex scenes; built from various…
As a DevOps Engineer, you will support the team by creating and maintaining automated build, testing and deployment pipelines. You will leverage your extensive knowledge of CI/CD processes and containerized build and deployment to help define best practices and enable…
As a Modeler, you will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo realism, accuracy, detail, and function. This is primarily a Character Modeler position.…
The CG Supervisor oversees the day to day operations of the show within the facility. They will be responsible for ensuring clear communication to the 3D team within the show, and that the 3D departments deliver on time. Along with…
The Maya Pipeline Developer collaborates with Pipeline Leads to build a Maya pipeline that spans Modeling, Rigging, Animation, and Tracking/Matchmove, using OpenUSD as a backbone. They leverage their production experience to create intuitive and self documenting workflows that can be…
The Houdini Pipeline Developer collaborates with Pipeline Leads to build a Houdini pipeline that spans lookdev, lighting, CFX, and FX, using USD and Solaris as a backbone. They leverage their production experience to create intuitive and self documenting workflows that…