We're seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. You'll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).
You'll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.
Core Responsibilities
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Animation Systems Development
Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
Collaborate with animators to integrate mocap data into procedural runtime systems.
Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
Extend Unreal's Pose Search and Motion Warping systems for hit reactions and combo continuity.
Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
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Pipeline & Optimization
Establish efficient mocapruntime pipelines (retargeting, compression, tagging).
Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
Maintain deterministic playback across networked (rollback) fights.
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Collaboration & Support
Partner with Gameplay Engineering to expose animation parameters to combat logic.
Support Design in defining move lists, transitions, and animation data structures.
Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
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8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig. Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
Experience with motion-capture data cleanup, retargeting, and runtime blending.
Proven track record in real-time character animation for action, sports, or fighting titles.
Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
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Experience with animation development on combat fighting games.
Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
Experience using ONNX Runtime or UE Neural Network Inference Plugin.
Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
Experience with MetaHuman rigs or custom deformation systems.
Proficiency in Python / C# tool scripting for animation pipelines.
Shipped title experience on PS5 / Xbox Series X / PC.
Success Indicators (First 6-12 Months)
Combat animation system supports fluid transitions between all major move types.
AI-driven blending integrated with the gameplay combat loop.
Foot/hand IK and contact fidelity validated across multiple fighters.
Performance within 1 ms per-character animation budget on consoles.
* Internal animation toolset and debug visualizers adopted by the team.
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