Matrix Labs is an established Web3 R&D company that has been at the forefront of developing blockchain technology for many years. We are passionate about bringing the metaverse to the masses. Our project Matrix World is the first multi-chain metaverse project, and we\xe2\x80\x99re looking to recruit skilled developers like yourself to help craft amazing world experiences.Matrix Labs is looking for an experienced Technical Artist who can help us make the first online world that looks fantastic on any device. It\xe2\x80\x99s a tall order, but your experience will help shape the future of the metaverse and what the world can expect from it today and in the future. It\xe2\x80\x99s a new frontier with new art problems, and you\'re exactly the person to help create it.The Technical Artist is a full-time position and is remote-friendly for Canadians. West coast time zone preferred.Role & Responsibilities:
Work to continuously improve the 3D production pipeline (Blender, 3D Max and Unity) alongside the programming department
Help develop a set of best practices, solutions and tools to solve problems and drive the continuous improvement of the visual quality of our projects
Seek to constantly push the limits of available technology to make the best use of tools and drive production efficiency
Find innovative solutions and demonstrate expertise in rendering optimization and tool automation
Identify optimization challenges, apply your expertise to problem-solve, and share techniques to overcome them
Create tools and scripts to improve the art team\xe2\x80\x99s efficiency
Develop visual features of the game, whether creating new shaders, pioneering new asset creation techniques, or creating technical prototypes and mock-ups
Work with team leads across various disciplines to enhance gameplay, environments and character animation
Ensure that assets integrate with minimal friction into the game engine without sacrificing set visual quality.
Provide concise, constructive feedback and solutions when identifying recurring issues/needs, documenting recommendations to improve limitations or optimal use cases in pipeline and tools
Troubleshoot gameplay and architecture issues that might impact content creation and integration, and develop workflows to compensate for such limitations
Help with animation pipelines; the ability to modify existing rigs and weighting
Requirements:
You\xe2\x80\x99ve at least two years of experience as a Technical Artist at a game, VFX, or feature animation studio. Or proof of technical ability in Unity
You have a solid knowledge of real-time 3D game engines such as Unity or Unreal Engine
You have a solid understanding of 3ds Max, Blender and Substance Painter or equivalent
You\xe2\x80\x99ve experience with real-time visual effects and particle systems
You\xe2\x80\x99ve experience creating and optimizing shaders
You know all about 3D modelling, texturing, lighting and VFX
You\xe2\x80\x99ve got excellent written and oral communication skills
You\xe2\x80\x99re a self-starter attitude with excellent problem-solving skills
You\xe2\x80\x99re a team-player attitude with the ability to collaborate effectively with various stakeholders in a fast-paced environment
Required Materials:
Portfolio demonstrating production, artistic and technical skills
References
Language Requirements: Fluent in Mandarin and English: To effectively collaborate with our diverse team, this role\'s candidate must have excellent proficiency in both Mandarin and English. This includes the ability to read, write, and speak fluently in both languages, enabling seamless communication between the Chinese and Canadian Unity teams. Job Type: Full-time Salary: From $80,000.00 per year Benefits:
Work from home
Schedule:
8 hour shift
Monday to Friday
Supplemental pay types:
Overtime pay
Experience:
3D game related working: 3 years (preferred)
Language:
Mandarin (required)
English (required)
Work Location: Remote
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