Role ID
211641
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
Hybrid
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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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Technical Artist 2 ( Asset Management )
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EA Create
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We're a diverse team that is unified through collaboration, culture and craft.
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Technical Art
Technical Art is the bridge between the art and programming departments, with the capability to understand the nuances of art creation and technical code. Our goal is to support our partner teams and improve workflows for everyone.
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Technical Artist 2
As a Technical Artist 2 focused on Asset Management, you'll focus on the systems and tools that organize, track, and deliver assets across production. You'll report to a Technical Art Director and work alongside Technical Artists and content creators to refine how assets are authored and prepared for game teams. This role is central to maintaining data integrity and efficiency across multiple DCC and game engine environments.
This is a temporary hybrid position, based in our Vancouver office.
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Responsibilities:
Maintain and extend internal asset management frameworks
Build asset workflows for consistency and scalability
Integrate DCC tools with asset tracking and version control systems
Support toolset releases, DCC updates, and REST API integrations
Ensure metadata, naming, and dependency standards across production
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Qualifications:
5+ years in a Technical Art, Tools, or Pipeline role
Proficient in Python Scripting
Understanding of asset management principles
Familiarity with USD and modern content interchange standards
Excellent documentation skills
Shipped Game Titles or VFX / Feature Animation
Familiarity with modern DCC applications
Knowledge in GitLab CI/CD pipelines
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Bonus:
SQL Knowledge
Perforce Experience
Experience with Confluence, Coda, or similar tools
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) $100,000 - $139,500 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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