Senior/lead Unreal Engine 5 Technical Designer

Remote, CA, Canada

Job Description

About Piranha Games



Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com

We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.

OVERALL OBJECTIVE AND PURPOSE





The Lead UE5 Technical Designer oversees the technical design function within the design team, guiding the implementation of gameplay systems and tools built in Unreal Engine 5. This role blends creative vision with deep technical expertise to ensure that gameplay mechanics, systems, and tools are performant, intuitive, and consistent across the project. The Lead collaborates closely with design, engineering, and art leadership to define best practices and mentor the technical design team..

WHY YOU SHOULD WORK WITH PGI



Flexible Schedules & Remote Working Arrangements People-focused Events & Initiatives Competitive Compensation Meaningful, engaging projects Career growth opportunities Education & training grants

RESPONSIBLITIES



Lead and mentor a team of technical designers, supporting their growth in Blueprint scripting, optimization, and tool development Architect and maintain complex gameplay systems using Unreal Engine 5 Blueprints and C++ extensions Define technical design standards, documentation practices, and scripting conventions for the team Develop modular, scalable systems that empower designers to create gameplay content efficiently Partner with engineering to define pipelines, performance budgets, and feature feasibility for UE5 systems (Nanite, Lumen, World Partition, MetaSounds, Control Rig) Work cross-functionally with art and animation to ensure seamless integration of gameplay features Troubleshoot and profile gameplay performance to maintain stability and responsiveness across platforms Drive technical innovation within the design department, exploring new tools and workflows to enhance iteration speed Review and provide feedback on technical design work, ensuring alignment with project goals and performance requirements Represent the technical design perspective in milestone planning and production discussions

REQUIREMENTS



7+ years of professional experience in game design or technical design, including at least one shipped title on PC or console Expert-level knowledge of Unreal Engine 5 Blueprints and gameplay scripting and network replication Strong understanding of UE5's ecosystem, including World Partition, Data Layers, Nanite, Lumen, Control Rig, and MetaSounds Proven experience designing and optimizing large-scale gameplay systems Ability to mentor others, review work, and provide constructive technical feedback Excellent cross-discipline communication and documentation skills Strong understanding of performance optimization, memory management, and debugging tools within UE5

ADDITIONAL QUALIFICATIONS - NICE TO HAVE



Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education Programming background Experience developing tools, systems, or pipelines that support level design or gameplay teams Previous experience with multiplayer Gameplay balance and tuning Prior experience in a lead or senior technical design position Modding or prototyping experience demonstrating creative technical problem-solving


The pay range for this role is:



99,000 - 127,000 CAD per year(Remote (Canada))

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Job Detail

  • Job Id
    JD3082571
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Remote, CA, Canada
  • Education
    Not mentioned