Join a team of gaming veterans who've shipped Call of Duty, Halo, Bioshock, PUBG, and Batman! The Ironbelly Team has successfully delivered 300+ projects and now we're building something extraordinary--a tournament-grade extraction shooter that puts gameplay first.
The Technical Challenge
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You'll architect the multiplayer backbone for a competitive FPS supporting millions of players:
Core Systems You'll Own:
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Matchmaking architecture and dedicated server lifecycle management in Unreal 5
Fleet orchestration for global deployment with sub-60ms latency targets
Netcode optimization for tournament-integrity hit registration and rewind
Complex replication: projectile physics, material penetration, AI state machines
Social infrastructure: friends, parties, voice chat, persistent progression
Backend service integration at massive scale (PlayFab/AccelByte/Pragma)
Your Profile:
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3+ years shipping multiplayer games with C++ and Unreal Engine
Deep experience with server architecture and matchmaking systems
Track record optimizing replication for competitive FPS gameplay
BS/MS Computer Science or equivalent battlefield experience
Collaborative mindset for working with world-class designers
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Bonus Experience:
Unreal Online Subsystem architecture
Extraction shooter or hardcore FPS development
Backend platforms and LiveOps at scale
GAS (Gameplay Ability System) for multiplayer
Why Ironbelly?
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Build multiplayer architecture from scratch, not maintain legacy code
Work directly with decorated AAA veterans in a senior-heavy team
Montreal hub with flexible hybrid options (1-3 days office)
Shape a genre-defining title from day one
Competitive compensation and benefits
Location
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This is a
hybrid / remote role based in Montreal, Quebec
. We're building a centralized team in one of gaming's most vibrant cities. Local candidates or those willing to relocate will be prioritized
but all are welcome
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