Senior Assets Artist (environment) Remote

Montreal, QC, Canada

Job Description


Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group\'s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you\'ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Dagger is a yet unannounced AAA action- adventure game developed by our North American team supported by PCF\'s European studios.

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group\'s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you\'ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Dagger is a yet unannounced AAA action- adventure game developed by our North American team supported by PCF\'s European studios.


  • Cr\xc3\xa9ation de assets environnementales de haute qualit\xc3\xa9 adapt\xc3\xa9es techniquement et artistiquement \xc3\xa0 l\'univers du projet
  • Mod\xc3\xa9lisation et texturation des \xc3\xa9l\xc3\xa9ments de l\'environnement en poly\xc3\xa9thyl\xc3\xa8ne et en polypropyl\xc3\xa8ne. Il peut s\'agir de simples accessoires ou de d\xc3\xa9cors.
  • Collaborer \xc3\xa0 des projets de R&D et \xc3\xa0 l\'am\xc3\xa9lioration du pipeline et des flux de travail.
  • S\'assurer que les attentes en mati\xc3\xa8re de qualit\xc3\xa9 sont respect\xc3\xa9es tout au long des diff\xc3\xa9rentes phases de production
  • Travailler en \xc3\xa9troite collaboration avec les artistes de niveau, les concepteurs de niveau et les artistes conceptuels pour fournir des visuels d\'environnement de haute qualit\xc3\xa9.
  • Travailler en \xc3\xa9troite collaboration avec l\'artiste en chef de l\'environnement pour cr\xc3\xa9er une \xc3\xa9quipe d\'art de l\'environnement inclusive et collaborative.
  • Soutenir les membres de l\'\xc3\xa9quipe d\'art environnemental par le partage des connaissances et le mentorat.
  • Aider les producteurs \xc3\xa0 planifier le travail artistique sur l\'environnement tout au long du d\xc3\xa9veloppement.
  • Creating high quality environment assets suitable technically and artistically to the project universe
  • Modeling and texturing high poly and low poly environment assets. These can range from simple props to hero set-pieces
  • Collaborate on R&D projects and pipeline and workflows improvements
  • Ensure quality expectations are met throughout the different production phases
  • Work closely with level artists, level designers and concept artists to deliver high quality environment visuals
  • Work closely with the Lead Environment Artist in building an inclusive and collaborative environment art team
  • Support environment art team members through knowledge sharing and mentorship
  • Assist producers in planning the environment art work throughout development
Qualifications
  • 5 ans d\'exp\xc3\xa9rience dans tous les aspects du flux de cr\xc3\xa9ation de mod\xc3\xa8les
  • Exp\xc3\xa9rience dans un titre AAA exp\xc3\xa9di\xc3\xa9
  • Exp\xc3\xa9rience avec les logiciels standards de l\'industrie pour la mod\xc3\xa9lisation 3D, la sculpture high poly et la peinture de texture (Maya, Max,
  • ZBrush)
  • Capacit\xc3\xa9 \xc3\xa0 s\'adapter \xc3\xa0 un style artistique sp\xc3\xa9cifique
  • Capacit\xc3\xa9 \xc3\xa0 s\'adapter avec un minimum de conseils \xc3\xa0 de nouveaux styles, techniques et flux de travail
  • Connaissance avanc\xc3\xa9e des valeurs et des shaders conformes au PBR
  • Compr\xc3\xa9hension des budgets de m\xc3\xa9moire et de trame
  • Exp\xc3\xa9rience de la cr\xc3\xa9ation d\'une esth\xc3\xa9tique cr\xc3\xa9ative/visuelle de haute qualit\xc3\xa9 ainsi que des connaissances techniques.
  • Exp\xc3\xa9rience de la cr\xc3\xa9ation de d\xc3\xa9cors, d\'accessoires, de textures et de mat\xc3\xa9riaux sur des plates-formes de console de nouvelle g\xc3\xa9n\xc3\xa9ration.
  • Comp\xc3\xa9tence en mati\xc3\xa8re d\'\xc3\xa9quilibre entre la qualit\xc3\xa9 artistique et les performances du moteur de jeu
  • Solides comp\xc3\xa9tences en communication verbale et \xc3\xa9crite en anglais
  • Capacit\xc3\xa9 \xc3\xa0 \xc3\xa9voluer dans un environnement d\'\xc3\xa9quipe collaboratif et inclusif
  • Forte \xc3\xa9thique de travail, motivation personnelle et sens de l\'organisation
  • Passionn\xc3\xa9 par le jeu et la cr\xc3\xa9ation de jeux vid\xc3\xa9o
A recommander
  • Exp\xc3\xa9rience avec Unreal Engine 5
  • Exp\xc3\xa9rience avec Substance Designer
  • Exp\xc3\xa9rience avec SpeedTree
  • 5 years of experience in all aspects model creation workflow
  • Shipped AAA title experience
  • Experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max,
  • ZBrush)
  • Ability to adapt to a specific art style
  • Ability to adapt with minimum guidance new styles, techniques and workflows
  • Advanced knowledge set of PBR compliant values and shaders
  • Understanding of memory and frame budgets
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Experience creating set pieces, props, textures, and materials on next gen console platforms
  • Skilled at balancing art quality and performance in the game engine
  • Strong verbal and written communication skills in English
  • Able to develop in a collaborative and inclusive team environment
  • Strong work ethic, self-motivated and organized
  • Passionate about playing and making video games
Nice to have
  • Experience with Unreal Engine 5
  • Experience with Substance Designer
  • Experience with SpeedTree
Additional Information

Au Canada
  • Un ensemble d\'avantages sociaux pay\xc3\xa9s \xc3\xa0 100 % par PCF.
  • La compagnie d\'assurance rembourse les r\xc3\xa9clamations \xc3\xa0 100 % (jusqu\'\xc3\xa0 500 $ de services par ann\xc3\xa9e, en plus d\'une couverture familiale ou individuelle).
  • Une couverture dentaire compl\xc3\xa8te, y compris les soins dentaires majeurs et l\'orthodontie.
  • La cotisation \xc3\xa9gale au REER \xc3\xa0 hauteur de 4 % avant d\xc3\xa9ductions fiscales, 100 % acquis d\xc3\xa8s le premier jour.
  • Une semaine de cong\xc3\xa9 pay\xc3\xa9 pendant les vacances d\'hiver.
  • 20 jours de cong\xc3\xa9 pay\xc3\xa9 et 5 jours de cong\xc3\xa9 de maladie pay\xc3\xa9.
  • Des s\xc3\xa9ances gratuites de soins virtuels de sant\xc3\xa9 et de bien-\xc3\xaatre mental, incluses dans le r\xc3\xa9gime pour les membres et leurs personnes \xc3\xa0 charge.
  • Un salaire comp\xc3\xa9titif et des primes annuelles bas\xc3\xa9es sur le rendement.
  • Des occasions de d\xc3\xa9veloppement personnel et la possibilit\xc3\xa9 d\'\xc5\x93uvrer dans un environnement mondial.
  • L\'occasion de travailler au sein d\'une \xc3\xa9quipe cr\xc3\xa9ative avec des personnes passionn\xc3\xa9es par ce qu\'elles font.
Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses (up to 20%).
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
US
  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.

People Can Fly

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Job Detail

  • Job Id
    JD2246035
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned