Principal Technical Animator Blight:survival \u007c Animateur ·rice Technique Principal·e Blight: Survival

Toronto, ON, CA, Canada

Job Description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Join the Blight: Survival team as a Principal Technical Animator and become the bridge between art and technology.



You'll empower our animators to bring a vast, diverse world of characters, creatures, and objects to life by building, extending, and optimizing the tools and engine pipelines that make it possible. As a technical animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our games.
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In this role you will:



Be responsible for animation and character integration, procedural animation set up. Spot potential animation problems, research new technologies, and find solutions Investigate, diagnose, and resolve animation bugs across various in-game systems. Profile and optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality. Sharing knowledge with animators and programmers, and write technical documents.
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What we're looking for:



A minimum of 12 years of experience in animation in the video game industry. Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation. Expertise in Maya and Unreal Engine. Experience with multiplayer games. Knowledge of MEL script and Python is a plus.
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Dans ce role, vous devrez:



Gestion de l'animation et de l'integration des personnages, ainsi que de la configuration de l'animation procedurale; Identification des problemes d'animation potentiels, recherche de nouvelles technologies et recherche de solutions; Investigation, diagnostic et resolution des bugs d'animation dans les differents systemes du jeu; Optimisation des squelettes de personnages et des ressources d'animation pour garantir des performances optimales en termes de memoire et de frequence d'images, sans compromettre la qualite visuelle; Partage de connaissances avec les animateurs et les programmeurs, et redaction de documents techniques.
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Ce que nous recherchons:



Minimum 12 ans d'experience en animation dans l'industrie du jeu video; Excellentes competences techniques en rigging et skinning, ainsi qu'une bonne comprehension des principes de l'animation; Maitrise de Maya et d'Unreal Engine; Experience des jeux multijoueurs; La connaissance de MEL et de Python est un atout.

Rejoignez l'equipe de Blight: Survival en tant qu'Animateur Technique Principal et assurez la liaison entre l'art et la technologie.

Vous permettrez a nos animateurs de donner vie a un univers vaste et diversifie de personnages, de creatures et d'objets en concevant, developpant et optimisant les outils et les pipelines du moteur de jeu. En tant qu'animateur technique, vous determinerez comment les outils et le moteur de jeu peuvent etre developpes pour surmonter les defis techniques lies a la creation d'animations pour nos jeux.

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

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Job Detail

  • Job Id
    JD3077101
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Toronto, ON, CA, Canada
  • Education
    Not mentioned