Lead Gameplay Software Engineer (unreal Engine 5)

Vancouver, BC, CA, Canada

Job Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a

four-day work week

as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Location:

Vancouver Remote-friendly within Canada(Pacific-time overlap required)

Experience:

7+ years professional game-development

Employment type:

Four-day work week, full-time permanent

About the role:



Blackbird Interactive is seeking a lead engineer to own and drive the moment-to-moment fun in our Unreal Engine 5 projects. As a lead, you'll set technical direction, shepherd features from prototype through ship, and mentor a team of engineers while deepening studio-wide mastery of UE5.
###

What you'll tackle



Gameplay vision & execution

- Architect, implement, and iterate on movement, interactions, AI behaviours, and progression systems in C++ and Blueprints, ensuring they align with product goals.

System design at scale

- Build modular, data-driven gameplay frameworks that perform across PC and console SKUs, with extensibility for live-ops.

Technical leadership

- Guide a team of gameplay engineers: define coding standards, perform code reviews, and provide career-growth mentorship.

Cross-disciplinary collaboration

- Partner with design, art, and audio to translate high-level concepts into shippable, performant features; champion pragmatic iteration development loops.

Performance & stability

- Establish profiling targets, drive optimisation initiatives, and uphold automated test and performance coverage for the game.

Process & tooling

- Identify workflow bottlenecks, propose engine/tool improvements (e.g., GAS, MassEntity, Chaos).
###

You'll thrive here if you



Deliver production-quality C++ in Unreal Engine 5 with

7+ years

of professional game-development experience and

at least one shipped AA/AAA title

featuring your leadership. Hold a

BSc in Computer Science or related

(or demonstrate equivalent professional experience).Excel at balancing product vision with technical constraints in rapid-iteration environments. Communicate clearly across disciplines and foster a collaborative culture. Are fluent with Perforce, Git, modern debugging/profiling tools, and CI/CD pipelines.
###

Bonus XP



Expertise with the Gameplay Ability System, Replication graph, Nanite, and/or Lumen. * Proven record of improving build pipelines, automated testing, or live-ops telemetry for gameplay code.

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Job Detail

  • Job Id
    JD2879684
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, CA, Canada
  • Education
    Not mentioned