for its upcoming projects. For this 100% remote role, artists must be based in
British Columbia
or
Ontario
and reports to the Global Head of CG.
RESPONSIBILITIES:
Create photo-real environments, set extensions, and textures to seamlessly integrate into live-action plates or to function as stand-alone DMP assets
Develop 3D-aware matte paintings using projections, geometry, and camera setups to ensure accurate parallax and perspective
Collaborate with the VFX Supervisor and CG Leads to define creative approaches and technical execution
Prepare look development tests and iterations for supervisor and/or client review
Integrate live-action photography, HDRIs, LiDAR scans, and CG renders to build environments that hold up in high-resolution, final-pixel delivery
Review notes and update assets based on feedback from clients and internal supervisors
REQUIREMENTS:
5+ years of experience as a digital matte painter in episodic TV, streaming series, and/or feature films
Demonstrated ability to create photo-real set extensions, landscapes, cityscapes, and environment composites
Expert-level proficiency in Photoshop and strong working knowledge of Nuke, Maya, and projection-based workflows
Understanding of cameras, lenses, depth of field, and real-world scale for accurate environmental integration
Ability to combine 2D and 3D elements, including photogrammetry assets and procedural environments
Strong artistic eye for composition, lighting, color grading, and mood
Familiarity with 3D texturing and sculpting tools such as Substance 3D Painter/Designer, Mari, or ZBrush a strong plus
Excellent verbal and written communication skills with the ability to collaborate across departments
* Proven time-management skills to handle multiple priorities in a fast-paced episodic/feature pipeline
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