Associate Technical Audio Artist Skate

Vancouver, BC, CA, Canada

Job Description

General Information



Locations

: Vancouver, British Columbia, Canada


Role ID
211326
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
Hybrid

Description & Requirements



Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.


This is a temporary position

Role Overview




Join

EA's Create Audio team

as a Technical Audio Artist and immerse yourself in creating quality workflows, shareable, future facing tech and data, and collaborating with game teams, central staff and the community at large. This temporary, full-time role offers the chance to collaborate with core game teams and audio experts, pushing the boundaries of game audio. You are a key component of your audio team and identify risks, share solutions, and seek help internally and externally to your teams.


Working on the next evolution of

skate.

, we are set to deliver an experience that will embrace and build upon everything that makes this franchise so special. Your role will be enabling our sound designers to build the range of rich, interactive, vibrant soundscapes our fans expect from the game.


You'll work in a hybrid environment at our

Vancouver or Montreal office

, combining remote flexibility with in-office collaboration. If you're motivated to deliver exceptional audio experiences, we want to see your resume!

Responsibilities



Build

audio runtime systems with visual programming languages

Create, extend and manage

simple and complex audio assets and structures

Support artists

by training, debugging and developing/improving workflows

Optimize

and debug

runtime audio data to work and fit within modern console limitations

Document

data structures, workflows and best practices

Communicate

designs, best practices and risks to your team and the greater EA community

Requirements



3+ years' experience in

audio production for games

with a focus on implementation. 2+ years' experience in

visual programming

in any capacity (Unreal Blueprints, etc). Experience

debugging

workflows, pipelines or runtime systems or assets Experience in

content/data management

Experience

developing workflows

Creative mindset with focus on how to improve product quality and team productivity

Nice to have

: experience in at least one

scripting/coding

language (Python/Lua/C# etc)

COMPENSATION AND BENEFITS



The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES




British Columbia (depending on location e.g. Vancouver vs. Victoria) $66,100 - $90,400 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.








About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Job Detail

  • Job Id
    JD2877694
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, CA, Canada
  • Education
    Not mentioned