Assistant Live Producer Ufc (temporary)

Vancouver, BC, Canada

Job Description


Assistant Live Producer - UFC (Temporary)Vancouver, CanadaEA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connecting millions of players across the globe to their favorite sports, teams, and players. The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe, delivering fluid and responsive mixed martial arts through inventive gameplay technology.Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world\'s greatest fighting game. If you\'re passionate about building immersive digital entertainment, this is the role of a lifetime.As a Live Assistant Producer, you will be responsible for the live product design and delivering an experience loved by millions of gamers around the world. The candidate will be responsible for identifying opportunities and strategies to drive increased performance in the areas of Acquisition, Engagement and Monetization (AEM).You must be passionate about, and represent the voice and needs of, our customers and partners within that game. This individual will work closely with both the live team and client team to drive best-practice strategies in defining and fine tuning the live performance of our games. The Live Producer is expected to interface directly with the game team Line Producers, other Live Service Producers, Designers, Artists, Product Managers and external stakeholders.This role is a temporary 18 month position and you will be reporting into the Gam Design Director.Responsibilities:

  • Interface with creative, production, business and technical operations to make sure that Live product requirements meet the product roadmaps and incorporate inputs from various stakeholders.
  • Work closely with the game client teams on the definition, design and execution of longer term feature development.
  • Help design and build all aspects of the Live Service, including store offers, live events, and new content.
  • Use in-house and industry standard tools to create live content to a high quality level
  • Track and develop expert level understanding of the gaming industry, including developing ability to qualitatively and quantitatively teardown games.
  • Track performance on a daily basis and adjust designs / plans accordingly.
  • Develop and implement game health review cycles that carefully consider internal and external feedback as well as key product metrics to continually improve the product.
Required Skills/Personal Requirements:
  • Strong creative and design skills and experience with data driven product design and decision making.
  • Strong analytical skills and experience to enable the creation of design systems to drive the live service in our products.
  • Experience defining feature design specs with clear technical requirements, user flows and wireframes.
  • Strong in Excel, ability to create models and simulators for player progression modeling.
  • Passion for games and strong player empathy. Ability to critically evaluate design, art and economy that influence player behavior.
  • Passionate fan of the UFC
  • Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders. Ability to effectively communicate both creative and technical feedback to a diverse group of stakeholders.
  • Excellent organizational skills, with the ability to juggle priorities and projects.
  • Worked in a fast paced AGILE development environment.
  • Self-motivated team player that brings excitement and enthusiasm to work each day.
  • Open to feedback and thinks outside of the box.
BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.HOURLY PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $54,900 - $84,750 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.

Electronic Arts

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Job Detail

  • Job Id
    JD2289212
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    $54900 - 84750 per year
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned