Unity 3d Software Engineer (ref# 33unisdeii)

Remote, Canada

Job Description



You are an experienced software developer with plenty of experience developing mobile games/applications with Unity 3D. You enjoy tinkering with multiplayer game solutions and tech stacks and you are knowledgeable with the industry best practices for implementing real-time networking communications. You are a big fan of software design patterns, enjoy reading the occasional tech journals and sketching out application systems architecture diagrams and server communications sequence diagrams. You are results-driven, detail-oriented and always seek self-improvement.


You also have an interest in RESTful and server-authoritative multiplayer cloud server development and you are looking for a friendly game studio filled with like-minded individuals with a team who prizes integrity, transparency and personal growth.


Pocket Pinata Interactive is looking for such an individual to join our game development family as a full-time Intermediate Software Engineer (SDE2) in beautiful Vancouver, British Columbia.


Perks:

  • Good extended health and dental plan
  • Flexible work schedule
  • Work remotely or work on-premise
  • Studio conveniently located next to the a Skytrain line



You will:
  • Proactively collaborate with artists, producers, designers and engineers in an agile development environment
  • Monitor, mentor and direct engineers under your technical supervision to maximize their potential, their efficiency, and their adherence to the studio?s code quality and system security standard
  • Proactively gets up-to-speed on assigned game projects with minimal supervision
  • Proactively gets up-to-speed on assigned work or game systems without supervision
  • Assess visual, technical and design specifications and provide timely constructive feedback and reasonably accurate work estimates with minimal supervision
  • Design and implement features and systems to spec and on time with minimal supervision according to the studio's code quality and security standards
  • Own the project systems assigned or touched - its technical design and code quality; fix and improve its design and quality so that it?s aligned with the studio?s code quality and system security standards as needed
  • Troubleshoot and fix difficult-to-reproduce and platform-specific technical issues in a reasonable time with minimal supervision
  • Communicate and document technical designs and decisions effectively in verbal or written form, via diagrams, documents, and/ir code comments
  • Update and expand your technical knowledge and skills to stay ahead of industry developments


Project responsibilities include:
  • Designing, developing and maintaining a Unity 3D multiplayer game client
  • Troubleshooting and resolving systems and multiplayer communication issues in a timely and risk-mitigating manner
  • Collaborating with the server software team and peer client engineers to improve system maintainability, performance, reliability and security
  • Actively leading technical discussions and encourage engineers to share opinions and incorporate ideas
  • Actively mentoring other engineers to help grow their technical and tech coding and design skills
  • Conducting code reviews
  • Participating in a rotational on-call live application maintenance team

You are a great fit for our team if you have?
  • 5+ years of professional test-driven software development experience
  • 2+ years of experience developing Unity 3D applications utilizing the asset bundles / addressables system
  • 2+ years of C# programming experience or equivalent object-oriented programming language
  • 2+ years of practical experience with UML, clean code principles, and design patterns
  • 2+ years hands-on experience troubleshooting performance and memory issues in a Unity 3D application
  • 2+ years hands-on experience troubleshooting Android and/or IOS native application issues
  • Experienced implementing client-server RESTful communications
  • Knowledgeable on server-authoritative real-time client-server communications
  • Experienced developing in-editor tools and pipelines for Unity 3D
  • Experienced with Git or other revision control system
  • Knowledgeable on data oriented programming and design
  • Knowledgeable on multithreaded programming and design in .NET
  • Excellent technical problem-solving and troubleshooting skills
  • Strong cross-discipline communication and collaboration skills
  • A proactive and forward thinking lifelong learner able to quickly familiarize oneself with complex legacy systems and code
  • A detail-oriented mindset with a strong ability to multitask



Having the following skills is a plus?
  • Experienced with Agile software development practices (Scrum / Kanban)
  • Experienced shipping mobile games/applications (Android, IOS)
  • Experienced with Unity 3D?s JSON, UI, rendering, lighting, and animation systems
  • Experienced with enterprise server development

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Job Detail

  • Job Id
    JD2184508
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Remote, Canada
  • Education
    Not mentioned