Tools Software Developer

Vancouver, BC, Canada

Job Description


EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL\xc2\xae hockey, and EA SPORTS UFC.

We are starting a new team composed of a mixture of experienced EA/EA SPORTS employees and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.

The Tools Engineer will report to the area engineering lead and will be a part of the game creation process, including design, implementation, and debugging. The Tools engineer will create engine editor workflows for designers, artists and other engineers to help them in their daily content creation process.

Responsibilities

Build developer facing tools which help designers and artists create game content efficiently and effectively to directly impact the product

Implement engine editor user interfaces to manipulate game content, tuning and assets

Work with a proprietary engine to develop shareable code and interface correctly with the engine

Qualifications

5+ years of experience developing games or developing tools for game content creation.

5+ years of experience in C++

High proficiency in C# or WPF

Demonstrated knowledge of good software programming practices

Bachelor\'s degree in computer science or related field, or equivalent training and professional experience

Excellent debugging experience using tools to help debug.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $93,700 - $153,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

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Job Detail

  • Job Id
    JD2280712
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    $93700 - 153900 per year
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned