Technical Animator

Montreal, QC, Canada

Job Description


Company Description

For over 107 years, the name Technicolor has been synonymous with creative technology. Technicolor has been at the forefront of the entertainment industry with our artistic talents, reputation, and expertise. Films like The Wizard of Oz, Gone with the Wind, and The Adventures of Robin Hood are an integral part of Hollywood\'s history.

Technicolor Games carries on this legacy by contributing to famous franchises such as Call of Duty, Assassin\'s Creed, Rainbow Six, and FIFA. We must stay at the cutting edge of technology. Our next generation of artists, engineers, designers, and game professionals will help us turn our dreams into reality.

Technicolor Games offers a fun, creative, and rewarding environment with excellent compensation and a comprehensive range of benefits.

Come play on our team. It will be epic!



As a Technical Animator, you will actively participate in the development of our productions.
You will work closely with animators, technical artists, designers, and programmers, by supporting and developing gameplay prototypes, and by maintaining and improving existing animation and rigging pipelines.

What will you do?

  • Work within a cross-disciplinary team to establish, maintain and improve animation pipelines and procedures
  • Develop tools, write documents and support animators and other team members
  • Work on secondary and procedural systems such as AnimDynamics, cloth simulation, and ragdolls
  • Create plug-ins and/or scripts to automate tasks
  • Work with all aspects of the animation export and implementation pipeline
  • Work with animators to resolve any roadblocks to their workflow
Qualifications
  • Advanced knowledge of character rigging (body and facial), performance capture processes, data manipulation and in-game animation systems and methodologies
  • Advanced knowledge of Maya, MotionBuilder, or similar 3D software
  • Experience building animation systems such as Animation Blueprints, Mecanim, Morpheme, or comparable systems
  • Experience managing and updating animation pipeline tools
  • Good understanding of animation concepts such as layering, blending, and motion matching
  • Strong creative and technical problem-solving skills
  • Ability to work independently in a team environment
  • Good communication skills and able to collaborate across multiple locations effectively
  • Scripting skills with leading 3D applications (Maya, MEL, Python, etc.)
  • Fluency in English required
It would be great if you:
  • Have past experience(s) with AAA game development
  • Have a previous experience with Unreal Engine (blueprint)
  • Have experience creating state machines and setting up gameplay logic (blueprint)
  • Have understanding of object oriented programming
Additional Information

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TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law

Technicolor

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Job Detail

  • Job Id
    JD2200024
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned