Our team has an immediate permanent opening for a Software Engineer.
Responsibilities:
As a key member of the team, you will work to push the performance boundary of our rendering infrastructure.
You will be contributing to design and implement some software components of Huawei cloud rendering service, such as GPU virtualization, task scheduling, frame buffer capture and streaming.
Together with the team, you will deliver high quality and low latency graphics user experience in the areas of cloud gaming, wireless AR/VR/XR, rendering farm, digital twin, and Metaverse.
What you\xe2\x80\x99ll bring to the team\xef\xbc\x9a
Excellent C/C++ programming skills; Expert skill of multi-threading and parallel programming.
Good knowledge of Linux kernel, cache, memory management, and low level device driver; Windows D3D11/12, WDDM driver development and X server experience is an asset.
Excellent GPU performance tuning skills. Experience of profiling, debugging, pipeline optimization and H/W debugging tools.
Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing); GPU virtualization, hypervisor (Qemu/KVM/VirtualBox/Xen) and parallel rendering experience is an asset.
Experience of shader language, Vulkan GPU memory management; JIT, LLVM compiler, assembly language knowledge is an asset.
Knowledge of ARM and x86 CPU architecture.
Linux X window capture and video encoding/streaming experience is an asset.
Excellent communication skills and self-motivated with strong commitment to project timeline.