Software Engineer, Machine Learning

Vancouver, BC, Canada

Job Description


Machine Learning Software Engineer

Summary: EA Sports Quality Engineering is looking for a Machine Learning Software Engineer 3. Reporting to the Director of Product Management, you will design machine learning models and systems to improve game quality and solve complex software engineering problems. You will work with game designers, artists, and other software engineers to identify opportunities where machine learning can enhance game development and quality verification workflows. You bring hands-on coding expertise in Python and machine learning frameworks like PyTorch or TensorFlow, and software engineering skills.

Responsibilities:

  • Work with partners to identify opportunities where machine learning can improve game quality or developer productivity
  • Design, and implement neural network architectures and other machine learning models
  • Build end-to-end machine learning systems, including data collection/labelling, training pipelines, model deployment, and monitoring
  • Improve model performance through techniques like hyperparameter tuning, loss function design, and architecture design
  • Write clean, well-documented, well-tested code that integrates smoothly with existing codebases
  • Debug models and analyse results to uncover insights and improve systems
  • Communicate complex technical concepts and tradeoffs to non-technical partners
  • Stay up-to-date on advancements in deep learning and adjacent fields through self-study, conferences, etc
Required Skills:
  • 5+ years professional software engineering experience
  • Python programming skills and expertise in ML frameworks like PyTorch, TensorFlow
  • Experience building, debugging, and shipping end-to-end ML systems
  • Proficiency in software engineering best practices: version control, testing, code review
  • Bachelor\'s degree in Computer Science, or equivalent experience
  • Excellent communication and collaboration skills
BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $93,700 - $153,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

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Job Detail

  • Job Id
    JD2270601
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    $93700 - 153900 per year
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned