Software Engineer Co Op Summer 2025

Vancouver, BC, Canada

Job Description


Software Engineer InternAt Ripple Effect, we are a studio where you can do the best work of your career. Above all, we\'re driven by quality - in the games we create, and in the studio we\'ve built.Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone\'s ideas are heard.With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042\'s Portal, and have supported DICE on every Battlefield game since Battlefield 4.Now, we\'re looking for new team members to help us craft the next Battlefield..We are looking for a CS student like you with a passion for building exciting game systems and a desire to continue learning. You will be challenged to collaborate with a team of engineers to build game systems, then improve and polish them to perfection. You will get the chance to work with engineers, production, designers and others to help build and improve our game.This role will report to an Engineering Line Manager.What we are looking for:

  • Working towards BSc in Computer Science, Computer Engineering or equivalent experience
  • Working knowledge of C++ either through Course Work or Individual Projects
  • Flexibility and desire to work on a variety of game systems
  • Able to work closely and iteratively with developers
  • Great communication skills that supports an open working environment in terms of feedback
We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate between December 2025 and June 2026. Applicants must be legally authorized to work in CA on a full-time basis during the internship. Visa sponsorship is not available for this position.COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor\'s, Master\'s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.HOURLY PAY RANGESBritish Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $31 - $34The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

Electronic Arts

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Job Detail

  • Job Id
    JD2343322
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned