Software Developer Procedural (frostbite) C++

Montreal, QC, Canada

Job Description


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Software Developer- Procedural (Frostbite) - C++

Electronic Arts

Montreal

We are Frostbite

Frostbite is EA\'s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We\'re honored to have thousands of game developers worldwide using Frostbite as they create some of the industry\'s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

Responsibilities

The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.

Reporting to the Engineering Manager, you will work on procedural tools and workflows ranging from low-level mesh processing and low-level content database code up to high-level World Editor UI and DCC workflows code.

You will build high-quality code, review and provide feedback on technical designs and code written by other software engineers, and work with game teams to help them improve existing and develop new technologies.

Open to Hybrid and Onsite Developers.

Required Qualifications

Bachelor\'s degree or higher in Computer Science, Engineering or Software Engineering or equivalent.

High level of proficiency with C++ and understanding of C# or WPF.

4+ years of professional software development experience.

Experience developing maintainable, structured and documented code.

Experience with object-oriented design patterns and test-driven development.

Experience with version control systems.

Excellent debugging skills.

Understanding of multithreaded architectures and synchronization principles.

Understanding of memory management, multi-core use, profiling and optimization.

You will be remote-friendly.

Optional Qualifications

Experience with asset data pipelines, procedural asset generation.

Experience with geometry/mesh formats and processing.

Experience with Houdini, Maya SDKs or other DCC tools.

Experience with Python for scripting or tool development.

Experience with rendering techniques.

Experience with Agile methodologies for software development.

#LI-Onsite, #LI-Hybrid

Electronic Arts

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Job Detail

  • Job Id
    JD2285547
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned