EA\'s Production Infrastructure & Engineering (PI&E) organisation provides the essential platforms and infrastructure hosting solutions that power EA\'s live services. Our charter is to make EA\'s games and services available to all players anytime and anywhere. To do this, we focus on the high availability of infrastructure, primary services, and studio services. We aim to help developers to experiment and build new games quickly with infrastructure services on-demand and workflows that promote rapid development in the cloud. In all of this, we focus on being there for players where and when they want to play.
The Game Server Hosting organisation builds the cloud-native game server infrastructure and studio-facing tooling that underpins EA\'s current generation of multiplayer games and fuels innovation of the next wave. As a Site Reliability Engineer, you will work across our portfolio of backend services and infrastructure to enhance our game server platform and help ship EA\'s next amazing multiplayer games.
You will report to the Senior Manager of Site Reliability Engineering and will support the GSH team by writing tools to make it easier for EA\'s game teams to onboard with and use our services.
Responsibilities:
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