Simulation Technical Director The Sims

Canada, Canada

Job Description


Electronic Arts

Welcome to , home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don\'t settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, and reimagining The Sims that players know and love with even more new ways to play. We\'re excited you\'re interested to learn more about how you can join our team and dream big.

Role Expectations

  • Lead the technology strategy, development and live operations of Project Rene\'s simulation engine by working with the lead architect and engineers on the simulation team.
  • Partner with engineering people managers to guide and nurture growth of engineers in the simulation team.
  • Partner with the game\'s Technical Leadership group to define and implement strategic goals and milestones, establish best practices, and promote the core development values of the Simulation engineering team.
  • Work with Production, Development Directors, and other disciplines leads to scope tasks and input requirements.
  • Create and adjust technical decisions and roadmap priorities for Simulation Tech, using your technical expertise to draw out not only the WHAT & WHEN, but the WHY for the roadmap.
  • Provide technical mentorship and guidance to the simulation engineering team.
  • Be a hands-on participant in architecture/design for our hardest technical challenges.
  • Review completed engineering deliverables before release.
  • Collaborate with broader team partners (design, art, XD, and so on) to ensure that engineering interests and values are represented and maintained through the course of development, and that features are being developed with Tech capabilities and performance limitations in mind.
  • Identify, manage, and drive to completion, risks and mitigations for Simulation Tech on the project.
  • Perform research to acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the project.
  • Gaina depth of knowledge of The Sims and EA\'s current game technology.
  • Own the hiring process for the simulation team by identifying skill gaps and with with talent acquisition and people managers to finding and recruiting candidates.
You have
  • 12+ years of professional experience as a software engineer shipping professional consumer or enterprise facing products
  • 5+ years of experience leading a team of software engineers to architect, develop and maintain consumer facing and/or enterprise software products.
  • Shipped at least 2 AAA titles in large (100+ person) game teams on PC/Mac/Console/Mobile platforms.
  • Shipped at least 1 Live Service game.
  • Experience with performance analysis and code optimization.
  • Experience collaborating with artists, designers, project managers and other engineers.
  • Experience with large scale software technical architecture and design.
  • Experience with productive and critical conversations with high performing and low performing engineers in the team.
  • Experience with long term career mentorship of software engineers with varying levels of experience.
  • Experience with at least one major cloud infrastructure solution (one Amazon, Azure, Google.)
  • Expert in at least one of the following domains, and some experience with the other two:
  • Game simulation systems/stats driven gameplay system development.
  • Character Behavior and/or other gameplay simulation Architecture.
  • Simulation Content Pipeline development.
Bonus:
  • Experience working with simulation games.
  • Proficiency in Unreal.
  • Interested in and/or experienced with Machine Learning.
BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $114,050 - $185,250 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

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Job Detail

  • Job Id
    JD2280745
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    $114050 - 185250 per year
  • Employment Status
    Permanent
  • Job Location
    Canada, Canada
  • Education
    Not mentioned