This role can be fully remote from anywhere in the world.
Responsibilities
Collaborate with other core team members to develop the overall vision and determine technical feasibility
Identify and analyze risks (engine, data, features, etc.)
Assess existing tools and occasionally design custom ones to support art pipelines and workflows to sustain the project vision
Set up and maintain frameworks to allow creative freedom while hitting quality and performance requirements set up by the engineering team
Meet with the Art Director, Technical Art Lead, and Director of Production on a regular basis to share information and updates, enforce standards, set benchmarks, give feedback, etc.
Resolve specific, complex, escalated issues and approve technical specifications
Represent the art team in technical discussions and requirements meetings
Write documentation, tutorials/training videos and provide training to the Art, Design, and Engineering departments
Qualifications
4+ years of experience as a Technical Artist, ideally in the video game industry
Shipped at least one console or PC title
Strong knowledge / hands-on experience with Unreal Engine 4.x and 5.x., UnrealGameSync (UGS) and Visual Scripting (Blueprints)
Advanced knowledge of Blender, 3DSMax, Maya, Photoshop, Zbrush, and Substance Designer
Strong knowledge of modern 3D graphics techniques
Experience writing and modifying shaders
Experience with version control software such as Perforce or Git
Solid understanding of creative and game development processes
High proficiency in technical problem solving
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making video games
Benefits
Competitive Salary
Competitive health and dental benefits
Great company culture, with a team that is very technically proficient, highly motivated & excited to work on projects that will change the industry