Senior Technical Animator

Montreal, QC, Canada

Job Description


Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase \xe2\x80\x93 Red; as well as two projects in VR technology \xe2\x80\x93 Green Hell VR and Thunder - a new project based on one of the IPs from the Group\xe2\x80\x99s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you\xe2\x80\x99ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Maverick is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.



Responsibilities

  • Work closely with animation, design, and programming team to develop and integrate animation data
  • Set guidelines and have a proactive role in communicating between all involved departments
  • Set guidelines and provide feedback on all rigged assets while paying attention to performance issues
  • Create animation state machine using Ue5 blueprint as well as cloth, and physics
  • Work closely with the art department to provide best practice on all character related meshes to ensure a high quality standard
  • Help identify tools and work with engine and project leads for continuous improvement of pipeline
Qualifications
  • Expert knowledge of Unreal Engine animation blueprints/state machine setup
  • Experience with runtime animation tools, techniques, and capabilities
  • Familiarity with Unreal Engine cloth, Niagara, Havok
  • Familiarity and proficiency with rigging
  • Familiarity of mocap workflow
  • Proficient with Maya and Motionbuilder
  • Minimum 5 years experience in technical animation, tools and pipeline development
  • Professional experience working on AAA titles
  • Strong understanding of anatomy and body mechanics
  • Excellent communication skills to clearly provide technical feedback for tasks, rigs, toolsets and documentation
  • Knowledge of current and future technology trends in video games industry
Nice to have
  • Knowledge of Python scripting
  • Knowledge of facial rigs - Metahuman for games, or custom rig for film/television
  • Modeling and material shaders
Additional Information

What we offer:

Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

People Can Fly

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Job Detail

  • Job Id
    JD2200347
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned