People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase \xe2\x80\x93 Red; as well as two projects in VR technology \xe2\x80\x93 Green Hell VR and Thunder - a new project based on one of the IPs from the Group\xe2\x80\x99s portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you\xe2\x80\x99ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF\xe2\x80\x99s European studios.
As a senior online programmer, you will
Design, develop and maintain real-time online multiplayer for shooter games
Design and implement networking functionality in game features, and the tools and systems needed to support them
Integrate online services for the game using Unreal Engine 5
Help others to implement multiplayer code, identify and adopt best practices and ensure overall resilience and performance of gameplay features in a networked environment
Report to lead and principal developers to assist with identifying project needs and proposing design and implementations for online systems
Test, debug and optimize multiplayer code
Write clean, efficient and maintainable code to company standards
Test, debug, profile, optimize and document implementations
Actively participate in code reviews, and be a mentor for your peers
Qualifications
5+ years of professional experience in the software, preferably games development
Shipped at least one AAA title as an online gameplay programmer
Strong understanding of networking principles and best practices
Strong verbal and written communication skills
A desire to collaborate across teams with both artists and developers
Nice to Have:
BS (or higher) in computer science or similar discipline (physics, math, engineering)
Experience in performance measurement and optimization
Experience in automated testing for online systems
Knowledge of JIRA, Perforce and Swarm
Knowledge of Unreal Engine
Additional Information
What we offer:
Canada
Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage)
Full Dental coverage, including major dental and orthodontics
4% RRSP matching before tax deductions, 100% vested on day 1
Paid week off during Winter Holidays
20 paid vacation days and 5 paid sick days
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
A competitive salary and performance-based annual bonuses
Personal development opportunities and ability to work in a global environment
Work in a creative team with people full of passion for what they do