Senior Ai Designer

Montreal, QC, Canada

Job Description


Senior AI Designer


  • Full-time
    Project: Bifrost
    Department: Design
    Location: CA, Montreal (Remote/Hybrid)




Company Description


People Can Fly, un des principaux studios ind\xc3\xa9pendants de d\xc3\xa9veloppement de jeux AAA, est compos\xc3\xa9 d\xe2\x80\x99une \xc3\xa9quipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situ\xc3\xa9s en Pologne, au Royaume-Uni, aux \xc3\x89tats-Unis et au Canada, mais aussi de partout dans le monde gr\xc3\xa2ce \xc3\xa0 nos programmes de t\xc3\xa9l\xc3\xa9travail. Fond\xc3\xa9e en 2002, PCF a marqu\xc3\xa9 le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l\xe2\x80\x99un des studios Unreal Engine les plus exp\xc3\xa9riment\xc3\xa9s de l\xe2\x80\x99industrie et nous renfor\xc3\xa7ons nos capacit\xc3\xa9s au moyen de solutions internes, \xc3\xa0 savoir l\xe2\x80\x99infrastructure PCF Framework. Nos \xc3\xa9quipes de cr\xc3\xa9ation travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet men\xc3\xa9 en collaboration avec Square Enix; Maverick est un jeu AAA d\xc3\xa9velopp\xc3\xa9 en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous r\xc3\xa9alisons selon un mod\xc3\xa8le d\xe2\x80\x99auto-\xc3\xa9dition. Nous avons \xc3\xa9galement un projet en phase de conception : Red; ainsi que deux projets en technologie de r\xc3\xa9alit\xc3\xa9 virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte. Forte de plus de 20 ans d\xe2\x80\x99exp\xc3\xa9rience, PCF se lance \xc3\xa0 la d\xc3\xa9couverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la cr\xc3\xa9ativit\xc3\xa9 des meilleurs visionnaires de l\xe2\x80\x99industrie afin de travailler collectivement \xc3\xa0 la nouvelle g\xc3\xa9n\xc3\xa9ration de jeux d\xe2\x80\x99action destin\xc3\xa9s \xc3\xa0 la communaut\xc3\xa9 mondiale de joueurs. Si vous choisissez d\xe2\x80\x99entreprendre cette aventure avec nous, vous aurez l\xe2\x80\x99occasion de perfectionner votre art et d\xe2\x80\x99approfondir vos connaissances, en travaillant aux c\xc3\xb4t\xc3\xa9s de chefs de file de l\xe2\x80\x99industrie pour offrir une exp\xc3\xa9rience unique et toute nouvelle aux joueurs du monde entier. - People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework. Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase \xe2\x80\x93 Red; as well as two projects in VR technology \xe2\x80\x93 Green Hell VR and Thunder - a new project based on one of the IPs from the Group\xe2\x80\x99s portfolio. With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community. If you decide to accompany us on this journey, you\xe2\x80\x99ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide. Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF\xe2\x80\x99s European studios.



  • Cr\xc3\xa9er, promouvoir et cr\xc3\xa9er des prototypes des id\xc3\xa9es d\xe2\x80\x99actions pour les m\xc3\xa9canismes et les syst\xc3\xa8mes fondamentaux de combat et de maniabilit\xc3\xa9, des personnages de combat, leur pr\xc3\xa9sentation, leur comportement, leurs capacit\xc3\xa9s et les rencontres dans diff\xc3\xa9rentes situations.
  • Int\xc3\xa9grer le personnage de combat avec des animations et des comportements en utilisant des machines \xc3\xa0 \xc3\xa9tats, des arbres de comportement, des effets visuels, des effets sonores et des situations de combat, avec des environnements d\xe2\x80\x99ar\xc3\xa8nes et des rythmes narratifs en utilisant les outils de conception de niveaux fournis et divers autres syst\xc3\xa8mes de script.
  • Cr\xc3\xa9er des documents de conception, des notes d\xe2\x80\x99information sur les contenus, des descriptions de syst\xc3\xa8mes et d\xe2\x80\x99autres moyens de partager toute l\xe2\x80\x99information n\xc3\xa9cessaire avec les \xc3\xa9quipes concern\xc3\xa9es.
  • Assumer la pleine responsabilit\xc3\xa9 de la fonction produite \xe2\x80\x93 des plans conceptuels et sur papier jusqu\xe2\x80\x99\xc3\xa0 la livraison du jeu, en passant par le prototypage, le scriptage, l\xe2\x80\x99it\xc3\xa9ration, le d\xc3\xa9bogage et l\xe2\x80\x99optimisation.
  • Mener des s\xc3\xa9ances de test de jeu pour les d\xc3\xa9veloppeurs concern\xc3\xa9s (concepteurs de niveaux, artistes, animateurs et programmeurs) afin de discuter du produit et d\xe2\x80\x99am\xc3\xa9liorer les prototypes.
  • Collaborer avec des intervenants de plusieurs disciplines, en veillant \xc3\xa0 ce que les bons partenaires soient mobilis\xc3\xa9s et inform\xc3\xa9s tout au long du processus de d\xc3\xa9veloppement.
  • Se maintenir \xc3\xa0 jour en ce qui concerne les tendances de l\xe2\x80\x99industrie, notamment les nouveaux genres de jeux, les nouvelles m\xc3\xa9thodes et techniques de conception de jeux ainsi que les meilleures pratiques audiovisuelles en vigueur.
  • Partager ses connaissances et encadrer les coll\xc3\xa8gues moins chevronn\xc3\xa9s.
  • Soutenir occasionnellement le concepteur ou la conceptrice en chef pour des initiatives de recrutement men\xc3\xa9es en collaboration avec les ressources humaines
-
  • Create, pitch and prototype gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities and encounters in various settings.
  • Implement combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems.
  • Create designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams.
  • Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game.
  • Conduct playtest sessions for involved developers (level designers, artists, animators and programmers) to discuss and improve implemented prototypes.
  • Collaborate with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process.
  • Remain current on industry trends, including new game genres, new game design methods and techniques, and trending audio visual excellence.


Qualifications


  • Au moins 6 ans d\'exp\xc3\xa9rience dans la production de jeux pour consoles et PC.
  • Au moins 4 ans d\'exp\xc3\xa9rience dans la livraison de jeux AAA \xc3\xa0 la troisi\xc3\xa8me personne, de tir ou de couverture de tir dans des postes de conception des syst\xc3\xa8mes ou des combats.
  • Au moins un jeu publi\xc3\xa9 dans un poste sup\xc3\xa9rieur, avec un historique de fonctionnalit\xc3\xa9s r\xc3\xa9ussies.
  • Excellente connaissance d\'Unreal Engine 4 ou 5.
  • Ma\xc3\xaetrise de l\'\xc3\xa9diteur Unreal Engine.
  • Capacit\xc3\xa9 av\xc3\xa9r\xc3\xa9e \xc3\xa0 communiquer la vision conceptuelle et \xc3\xa0 l\xe2\x80\x99harmoniser avec celle des partenaires internes et du public cible.
  • Capacit\xc3\xa9 exceptionnelle \xc3\xa0 conceptualiser, promouvoir et mettre en \xc5\x93uvre des syst\xc3\xa8mes et des fonctionnalit\xc3\xa9s de jeu \xc3\xa0 l\'aide de divers outils, technologies et langages visuels.
  • Compr\xc3\xa9hension claire des processus de cr\xc3\xa9ation et de d\xc3\xa9veloppement de jeux.
  • Vaste exp\xc3\xa9rience des jeux d\'action en ligne.
  • Comp\xc3\xa9tences solides en communication \xc3\xa9crite et orale en anglais.
  • Esprit d\xe2\x80\x99\xc3\xa9quipe et ouverture.
  • Forte \xc3\xa9thique de travail et motivation personnelle.
  • Passion pour les jeux vid\xc3\xa9o et leur cr\xc3\xa9ation.
-
  • 6+ years of experience in the production of games for consoles and PC.
  • 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles is required.
  • Typically at least 1 shipped title in a senior role, with a history of successful features.
  • Must have excellent knowledge of Unreal Engine 4.
  • Working proficiency with Unreal Engine Editor.
  • Demonstrated ability to communicate and align design vision with internal partners and the target audience.
  • Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language.
  • Solid understanding of creative and game development processes.
  • Extensive experience with online action games.
  • Strong verbal and written communication skills in English.
  • Open-minded team player attitude.
  • Strong work ethic and self-motivated.
  • Passionate about playing and making videogames.


Additional Information



CE QUE NOUS OFFRONS
Au Canada
  • Un ensemble d\xe2\x80\x99avantages sociaux pay\xc3\xa9s \xc3\xa0 100 % par PCF. La compagnie d\xe2\x80\x99assurance rembourse les r\xc3\xa9clamations \xc3\xa0 100 % (jusqu\xe2\x80\x99\xc3\xa0 1000 $ de services par ann\xc3\xa9e, en plus d\xe2\x80\x99une couverture familiale ou individuelle).
  • Une couverture dentaire compl\xc3\xa8te, y compris les soins dentaires majeurs et l\xe2\x80\x99orthodontie.
  • La cotisation \xc3\xa9gale au REER \xc3\xa0 hauteur de 4 % avant d\xc3\xa9ductions fiscales, 100 % acquis d\xc3\xa8s le premier jour.
  • Une semaine de cong\xc3\xa9 pay\xc3\xa9 pendant les vacances d\xe2\x80\x99hiver.
  • 20 jours de cong\xc3\xa9 pay\xc3\xa9 et 5 jours de cong\xc3\xa9 de maladie pay\xc3\xa9.
  • Des s\xc3\xa9ances gratuites de soins virtuels de sant\xc3\xa9 et de bien-\xc3\xaatre mental, incluses dans le r\xc3\xa9gime pour les membres et leurs personnes \xc3\xa0 charge.
  • Un salaire comp\xc3\xa9titif et des primes annuelles bas\xc3\xa9es sur le rendement.
  • Des occasions de d\xc3\xa9veloppement personnel et la possibilit\xc3\xa9 d\xe2\x80\x99\xc5\x93uvrer dans un environnement mondial.
  • L\xe2\x80\x99occasion de travailler au sein d\xe2\x80\x99une \xc3\xa9quipe cr\xc3\xa9ative avec des personnes passionn\xc3\xa9es par ce qu\xe2\x80\x99elles font.
- WHAT WE OFFER U.S.
  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.
Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
Poland:
  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
UK
  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF\'s employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Access to Worksmile - cafeteria program.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do

Job Location



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Job Detail

  • Job Id
    JD2248917
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned