. Bethesda Game Studios fait tout pour offrir a ses employes une vie familiale et professionnelle bien equilibree en offrant des salaires competitifs, un programme d'avantages sociaux genereux et des bureaux situes parmi les meilleures villes d'Amerique du Nord.
Dans le but de creer une culture aussi amusante et diversifiee que nos jeux et nos joueurs, nous accueillons des personnes possedant des competences, des niveaux d'experience et des antecedents uniques. Si tu es allume(e) par l'idee d'apporter ta contribution a certains des jeux les plus importants de l'industrie, on adorerait en savoir plus sur toi! Nous considerons des candidatures pour n'importe lequel de nos quatre bureaux de Bethesda Game Studios : Rockville, MD ; Montreal, Quebec ; Austin, TX ; Dallas, TX. ///
Come join
Bethesda Game Studios
, the award-winning development team behind
Starfield
,
The Elder Scrolls
and
Fallout
. Bethesda Game Studios strives to offer its employees a well-balanced home and work life by providing competitive salaries, a generous benefits program, and offices located in some of North America's best cities.
With a goal of creating a culture as fun and diverse as our games and our players, we welcome applicants with unique skillsets, experience levels and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry we'd love to hear from you! We will consider candidates for any of our four Bethesda Game Studios office locations: Rockville, MD; Montreal, Quebec; Austin, TX; Dallas, TX.
Responsibilities:
Ton quotidien chez Bethesda Game Studios
Dans ton role de
Programmeur.se de serveur senior
, tu vas...Implementer, guider et revoir la technologie client/serveur/moteur pour Fallout 76
Te familiariser rapidement avec les systemes du jeu dans notre moteur client/serveur
Surveiller, corriger et ameliorer la performance et la stabilite du jeu
Collaborer etroitement avec l'equipe de developpement pour integrer des technologies systeme/moteur soutenant les nouvelles fonctionnalites du jeu
Etre responsable de la gestion de la memoire, du reseau, de la persistance, des systemes asynchrones et de la gestion des etats dans Fallout 76
Diriger les communications client-serveur, les systemes de synchronisation, la validation client/serveur et la securite
Developper et maintenir la technologie de base du moteur sur laquelle reposent les systemes de gameplay
Resoudre des bogues complexes, des problemes, des dilemmes architecturaux ou des enjeux d'optimisation
Faire des revues de code et encadrer les membres plus juniors de l'equipe
Gerer ton temps de maniere autonome et prioriser ton travail selon le retour sur investissement et les risques
Your Daily Life at Bethesda Game Studios
As
Senior Server Programmer
, you will...Implement, guide, and review client/server/engine tech for Fallout 76
Easily dive in and become familiar with the game systems in our client/server engine
Monitor, fix, and improve the performance and stability of the game
Work closely with the game team to add system/engine level tech to support new game features
Own memory management, network, persistence, asynchronous systems, and state management systems in Fallout 76
Drive client server communications, synchronization systems, client/server validation, and security
Develop and maintain foundational level engine tech that gameplay systems rely on
Solve difficult bugs, problems, architectural dilemmas, or optimization issues
Code review and mentor more junior team members
Manage your time effectively with little to no guidance and prioritize work based on ROI and risk
Qualifications:
Qu'est-ce qui te rend S.P.E.C.I.A.L. ?
Tu possedes entre 5 et 10 ans d'experience en programmation, principalement dans les jeux AAA et le developpement de systemes/moteurs en C++
Tu maitrises les fonctionnalites de jeu en reseau et comprends les complexites du gameplay en ligne (replication d'etat, comportements, physique, repartition client/serveur des fonctionnalites et systemes de jeu)
Tu as travaille sur des systemes client/serveur a grande echelle (idealement dans des jeux AAA)
Tu es expert(e) en programmation asynchrone (threadee, entre les frames ou entre les processus via un reseau)
Tu as une solide experience avec les jeux bases sur des services
Tu as deja concu ou ete responsable d'une grande partie d'une architecture client/serveur
Tu as de l'experience avec des systemes de persistance soutenus par differentes bases de donnees
Tu as code et/ou revise la majorite des competences listees ci-dessous
Tu as une experience significative dans des environnements Linux, incluant l'administration systeme de base et la gestion de la performance
Tu es a l'aise avec l'architecture cloud AWS et Azure ainsi que les principes DevOps
Tu detiens un Baccalaureat (ou plus) en informatique ou une experience equivalente
What Makes You S.P.E.C.I.A.L.
You bring 5-10 years of programming experience, primarily in AAA games and systems/engine-level development using C++.
You demonstrate deep expertise in networking game features and awareness of the complexities of networked gameplay (replication of state, behaviors, physics, client/server breakdown of features and game systems)
You have worked on large scale client/server systems (preferably in AAA games)
You are an expert in programming in an asynchronous environment whether that be threaded, across frames, or across processes via a network
You bring significant experience with service-based games
You have previously written or owned a major part of a client/server architecture
You have experience with persistence systems backed by different flavors of databases
You have been responsible for coding and/or reviewing the code for most of the
Skills
listed below
You have significant experience working in a Linux based environment including basic system administration and performance management
You are familiar with Cloud Architecture in AWS and Azure and DevOps principles
You have a B.S. (or higher) in Computer Science, or equivalent work experience.
Preferred Skills:
Qu'est-ce qui te rend extra S.P.E.C.I.A.L. ?
Programmation:
Excellente maitrise des fondements en informatique : modeles de conception, algorithmes, gestion de la memoire/des etats/des objets, compilation, execution, traitement asynchrone en C++
Comprehension approfondie des principes de la programmation orientee objet, incluant la composition vs l'heritage et les principes SOLID appliques aux systemes de jeu en C++
Expertise en programmation asynchrone et en applications reseau
Maitrise des systemes de gestion de la memoire
Experience avec un ou plusieurs langages de script : Python, Lua, Bash, Golang ou C#
Client/Serveur/Multijoueur:
Expertise des systemes de synchronisation bases sur UDP et TCP
Maitrise des systemes de surveillance et de journalisation
Connaissance des techniques pour masquer la latence et offrir un jeu fluide
Maitrise des techniques de validation d'etat du jeu tout en maintenant une experience transparente
Competence en plateformes infonuagiques:
Experience avec les principales plateformes cloud : AWS, Azure, Google Cloud
Familiarite avec les services et technologies offerts dans Azure et AWS
Competence en bases de donnees:
Connaissance des bases de donnees MySQL, MongoDB et de leurs variantes, avec capacite d'optimisation et d'ajustement
Maitrise des schemas et des methodologies de mise a l'echelle
Maitrise des langages de requete
Competence Linux/Windows/Console:
Capacite a diagnostiquer les problemes de performance et de connectivite sur Linux et Windows
Maitrise des outils de profilage adaptes a chaque plateforme
Expertise en debogage sur plusieurs plateformes
DevOps et automatisation:
Experience avec les pipelines CI/CD et les outils tels que Jenkins, Git, Perforce et Team City
Maitrise de la gestion des branches
Bonus
Experience en developpement C++ avec des outils de pipeline
Experience en gameplay ou en graphismes
What Makes You Extra S.P.E.C.I.A.L.
Programming
Expert computer science fundamentals including design patterns, algorithms and algorithmic complexity, memory management, state/object management, compilation, execution, and asynchronous processing and how all these apply to game systems in C++
Expert understanding of OO principles including application of composition vs inheritance as well as SOLID principles as it applies to game systems in C++
Expertise in async programming principles and networked applications
Expertise in memory management systems
Expertise with one or more scripting-oriented languages like Python, Lua, Bash, Golang, or C#
Client/Server/Multiplayer
Expertise in UDP and TCP based synchronization systems
Expertise with monitoring and logging systems and how to use efficiently
Expertise in how to 'hide the latency' and produce smooth seamless gameplay in a networked environment
Expertise in game state validation techniques that still maintain seamless gameplay
Cloud Platform Proficiency
Experience with major cloud platforms such as AWS, Azure, and Google Cloud and how to work within a cloud-based environment
Familiarity with major services and technologies available in Azure and AWS
Database Proficiency
Database knowledge of basics for different database types (MySQL and variants and Mongo and variants) to the degree you can optimize and tune from the developer perspective
Knowledge of database schema and scaling methodologies to further optimization and scale
Proficiency in database query languages
Linux/Windows/Console Proficiency
Ability to diagnose performance and connectivity Linux and Windows related issues
Expertise in profiling across platforms with tools suited to each platform
Expertise in debugging across multiple platforms
DevOps and Automation
Experience with Continuous Integration/Continuous Delivery (CI/CD) pipelines and tools like Jenkins, Git, Perforce, and Team City
Expertise in branch management
Bonus Skills
C++ development experience with development pipeline tools
Gameplay or Graphics experience
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