Proceduralism Specialist (groom/cfx Td)

Toronto, ON, CA, Canada

Job Description

Job Requisition ID #
25WD92991
25WD92991, Proceduralism Specialist (Groom/CFX TD)French translation to follow!/Traduction francaise a suivre!
Position Overview
We are seeking an Proceduralism Specialst to join our team at Autodesk Research, specifically focusing on re-imagining parametric grooming and, environment simulation and effects setups for the AI era of our Entertainment & Media Solutions (EMS). This role is crucial in understanding and evaluating techniques and models that empower artists to bring worlds to life. The ideal candidate will have a strong foundation in a wide variety of procedural methods, specifically for hair grooming and simulation, balancing technical skills with artistic acumen, as well as a passion for innovation in character setups.
When applying please provide a reel or a link to your portfolio to showcase your work in industry.
ResponsibilitiesCreate high-quality parametric setups for hair grooming in maya using established and novel features Prove out setups through authoring performant and controllable simulation methods for the varying groom styles Collaborate with research scientists to iterate on model capabilities and evaluate creative potential Develop commonly used setups for consistent application in different deployment scenarios Document and ensure repeatability for continuing evolution of the character system Create basic automation and low-code/no-code solutions that will facilitate automation of data processing Ensure all procedural setups and simulations appear natural or appropriate for specific styles Debug and optimize technical issues in groom modeling and simulation pipelines Communicate effectively with the character, science and machine learning team members to ensure the successful integration of new models into the game or film workflows Understand and work within project requirements to create workflows that leverage best techniques

Minimum Qualifications5+ years of experience in film/tv/game production working as or closely with Modelers, Riggers, Animators and Effects Technical Directors Deep experience in Maya hair grooming, texture mapping, simulation and hair shading techniques Intimate understanding of character setups Driven to develop solutions and tools that put artists at the center of the production using AI/ML capabilities Proven ability to work within cross-functional teams on productions and/or projects Inclusive with superior collaboration skills Excellent verbal and written communication abilities Understanding and experience with professional content production pipelines

Preferred QualificationsMaya Xgen in addition to other hair authoring pipelines Environmental effects and simulation techniques Best practices of check-pointing and re-generating work reliably Solid technical skills to manage artefact creation and management Passion for innovation and improving the procedural production process

The Ideal CandidateHas worked within the film/tv/game production industries at the leading edge of animation for game, vfx or animation production Strong desire to advance the procedural production process for a re-imagined entertainment industry Demonstrates a strong understanding of the importance of integrity of animation system to create elegant workflows Passion for adopting new technologies and techniques to enhance the character setup experience

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25WD92991, Specialiste en proceduralisme (Groom/CFX TD)
Apercu du poste
Nous recherchons un specialiste en proceduralisme pour rejoindre notre equipe chez Autodesk Research, qui se concentre specifiquement sur la reinvention du grooming parametrique, la simulation d'environnement et la configuration d'effets pour l'ere de l'IA de nos solutions de divertissement et de medias (EMS). Ce poste est essentiel pour comprendre et evaluer les techniques et les modeles qui permettent aux artistes de donner vie a des mondes. Le candidat ideal aura de solides bases dans un large eventail de methodes procedurales, en particulier pour le grooming et la simulation des cheveux, et saura allier competences techniques et sens artistique, ainsi qu'une passion pour l'innovation dans la configuration des personnages.
Lors de votre candidature, veuillez fournir une bande demo ou un lien vers votre portfolio afin de presenter votre travail dans l'industrie.
ResponsabilitesCreer des configurations parametriques de haute qualite pour le coiffage dans Maya a l'aide de fonctionnalites etablies et novatrices Valider les configurations en creant des methodes de simulation performantes et controlables pour les differents styles de coiffage Collaborer avec des chercheurs scientifiques pour iterer sur les capacites des modeles et evaluer le potentiel creatif Developper des configurations couramment utilisees pour une application coherente dans differents scenarios de deploiement Documenter et garantir la repetabilite pour l'evolution continue du systeme de personnages Creer des solutions d'automatisation de base et a faible code/sans code qui faciliteront l'automatisation du traitement des donnees S'assurer que toutes les configurations procedurales et les simulations semblent naturelles ou appropriees pour des styles specifiques Deboguer et optimiser les problemes techniques dans les pipelines de modelisation et de simulation de coiffure Communiquer efficacement avec les membres des equipes chargees des personnages, de la science et de l'apprentissage automatique afin de garantir l'integration reussie des nouveaux modeles dans les flux de travail des jeux ou des films Comprendre et travailler dans le cadre des exigences du projet afin de creer des flux de travail qui exploitent les meilleures techniques

Qualifications minimalesPlus de 5 ans d'experience dans la production cinematographique/televisuelle/videoludique en tant que modelisateur, rigger, animateur ou directeur technique des effets speciaux, ou en etroite collaboration avec ces professionnels Experience approfondie des techniques de coiffure, de mappage de textures, de simulation et d'ombrage des cheveux dans Maya Comprehension approfondie des configurations de personnages Motivation pour developper des solutions et des outils qui placent les artistes au centre de la production a l'aide des capacites de l'IA/ML Capacite averee a travailler au sein d'equipes interfonctionnelles sur des productions et/ou des projets Esprit d'equipe et excellentes competences en matiere de collaboration Excellentes capacites de communication orale et ecrite Comprehension et experience des pipelines de production de contenu professionnel

Qualifications souhaiteesMaya Xgen en plus d'autres pipelines de creation de cheveux Effets environnementaux et techniques de simulation Meilleures pratiques en matiere de verification et de regeneration fiable du travail Solides competences techniques pour gerer la creation et la gestion d'artefacts Passion pour l'innovation et l'amelioration du processus de production procedurale

Le candidat idealA travaille dans les industries de la production cinematographique/televisuelle/videoludique a la pointe de l'animation pour les jeux, les effets visuels ou la production d'animations Fort desir de faire progresser le processus de production procedurale pour une industrie du divertissement reinventee Demontre une solide comprehension de l'importance de l'integrite du systeme d'animation pour creer des flux de travail elegants Passion pour l'adoption de nouvelles technologies et techniques afin d'ameliorer l'experience de configuration des personnages
At Autodesk, we're building a diverse workplace and an inclusive culture to give more people the chance to imagine, design, and make a better world. Autodesk is proud to be an equal opportunity employer and considers all qualified applicants for employment without regard to race, color, religion, age, sex, sexual orientation, gender, gender identity, national origin, disability, veteran status or any other legally protected characteristic. We also consider for employment all qualified applicants regardless of criminal histories, consistent with applicable law.
Are you an existing contractor or consultant with Autodesk? Please search for open jobs and apply internally (not on this external site). If you have any questions or require support, contact Autodesk Careers.

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Job Detail

  • Job Id
    JD3149437
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Toronto, ON, CA, Canada
  • Education
    Not mentioned