Principle Vfx Artist

Toronto, ON, Canada

Job Description

Position Summary:
As the Principle VFX Artist, you'll deliver a wide range of top quality quality effects that enrich the player experience while respecting technical constraints and artistic direction. You'll have experience owning and improving a VFX pipeline while optimizing VFX content for game clarity, ease-of-production and performance.
The ideal candidate will have experience creating real time visual effects from gameplay to cutsenes and setting up effects in the game engine. You'll work closely with the extended art team to ensure all VFX work fits cohesively within the overall art direction for the game.
About Us
Our mission is to craft retro-infused JRPGs that awaken cherished childhood memories. Our growing studio is assembling a dream team of talent from across the globe to build the games you've always dreamed of growing up. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive and fun studio environment!
You'll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time!

  • Become part of a veteran team that includes legendary developers who have worked on iconic titles such as Xenoblade Chronicles, Bravely Default, Final Fantasy, Octopath Traveler and more
  • 4 weeks paid vacation (1 week of which is taken in late December)
  • Collaborative environment with opportunities to contribute to the game's creative design and take ownership of features
  • Competitive salary and benefits including medical, dental, vision, and life insurance
  • Opportunities to help you strengthen your skills or learn something new
  • Workplace that appreciates and values diversity and inclusivity
Responsibilities
  • Take ownership of visual effects work for various environments, game mechanics and sequences
  • Adapt a broad range of artistic styles into VFX with a strong foundation in animation principles
  • Design, create, implement, and maintain real-time VFX assets including textures, shaders, models, and particle systems
  • Implement optimization techniques so effects run smoothly
  • Organize broad VFX goals into actionable tasks, explore reasonable options, and independently collaborate with other departments to formulate a plan of action
  • Create pre-visualization concepts by any means necessary to drive visual direction
  • Balance quality with efficiency when working under tight deadlines
Qualifications
  • 3-5+ years working in games as a VFX artist
  • A well-rounded portfolio of high quality real-time VFX work demonstrating an expertise in stylized effects
  • Strong technical knowledge and artistic abilities working with realtime VFX in Unreal Engine
  • Ability to create all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
  • Fundamental understanding of pixel and vertex shaders for VFX
  • The ability to use independent judgment and creativity in developing effects to support art direction and theme as defined by the core leadership/Art Director
  • Strong sense of form, color, timing, and composition.
  • Great communicator with strong interpersonal skills
  • A demo reel or portfolio demonstrating a selection of your talents is required
Pluses
  • A love of JRPGs
  • HLSL shader creation experience
  • Resident of Ontario, Canada or willing to move here
Compensation
$75,000.00 - $95,000.00
Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you!

Beware of fraud agents! do not pay money to get a job

MNCJobz.com will not be responsible for any payment made to a third-party. All Terms of Use are applicable.


Related Jobs

Job Detail

  • Job Id
    JD2026133
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Toronto, ON, Canada
  • Education
    Not mentioned