Lead Gameplay Programmer Remote

Montreal, QC, Canada

Job Description


Company Description

Lead Gameplay Programmer - Remote

Department: Code
Location: Remote

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we\'re growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group\'s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you\'ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.


  • To manage talents of Gameplay Programmers team to achieve best possible result for the project and personal growth of team members
  • To set the vision and goals of the entire gameplay features.
  • To enhance and maintain the Gameplay part of PCF Framework (built on Unreal Engine 4)
  • Provide mentorship, direction and best in class engineering principles to ensure quality results and efficient working practices
  • Conduct regular code reviews and manage the coding team to excellence
  • Mentoring, managing and leading the Gameplay programming department
  • Provide day-to-day feedback and creatively solve problems
  • Work with production team to plan development and provide tasks assignment to programmers team schedule
  • Setting the vision and goals of the entire gameplay features.
  • Conceptualize playable elements and oversee the execution and implementation of those elements into game
  • Establish and document best practices for scripting and feature implementations
  • - Develop and maintain the systems architecture necessary for other developers to implement features in the game
  • Test, debug, profile and optimize implementations
  • Supervision of documentation created by the team members
  • Conduct consistent performance reviews of staff members
  • Conduct recruitment projects with HR collaboration
  • Conduct onboarding to new hires
Qualifications
  • Typically 8+ years of experience in the production of games for consoles and PC
  • Typically at least 2 shipped AAA projects from start to finish with credits as a programmer
  • Typically at least 2 years of experience in leading a team of programmers
  • Strong mentoring and leadership skills
  • A keen sense of what makes gameplay systems fun
  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • Ability to work with game developers from all disciplines
  • Excellent skills in C/C++
  • Strong math skills
  • Strong familiarity with AI, physics, animation and gameplay code in general
  • Experience with character scripting, animation blending and similar techniques
  • Ability to diagnose problems and make quick and accurate decisions
  • Experience with profiling and optimizations
  • Experience working on consoles such as PS4 and Xbox One
  • Unreal Engine 4 excellent knowledge
  • Ability to write solid, reliable, efficient code
  • Being able to work efficiently under tight deadlines
  • Proficiency with Atlassian software (JIRA, Confluence)
  • Proficiency with Swarm and Perforce
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games
Nace to have:
  • Experience working on multiplayer games
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
  • Scrum certification
Additional Information

What we offer:

Canada
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

People Can Fly

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Job Detail

  • Job Id
    JD2211010
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned