Houdini Solaris Developer

Montreal, QC, Canada

Job Description


About Pixomondo:

PXO creates industry-leading Virtual Production and Visual Effects for premium Film and Episodic content. With over 20 industry awards and nominations, PXO, a Sony Pictures Entertainment company, is a trusted partner for storytellers and showrunners worldwide. The company has been creating iconic work since 2001, from Martin Scorsese\xe2\x80\x99s Academy Award winning Hugo and HBO\xe2\x80\x99s Emmy winning Game of Thrones, House of the Dragon, through to Amazon\xe2\x80\x99s The Boys, Marvel\xe2\x80\x99s Ant-Man and the Wasp: Quantumania and many more.

In Virtual Production, PXO helps clients to realize their creative vision, from production through to post-production. Using interactive technology and proprietary software and solutions, PXO brings ideas to life by virtually immersing filmmakers in the worlds they imagined, throughout every stage of the creative process. The company\xe2\x80\x99s latest LED volume work includes House of the Dragon, Star Trek: Discovery and Star Trek: Strange New Worlds and Netflix\xe2\x80\x99s upcoming Avatar: The Last Airbender.

PXO has seven studios and three LED volumes in the US, UK, Germany and Canada.

PXO is looking for a talented Houdini Solaris Lighting Developer to join our team and work closely with lighting supervisors to refine lighting workflows. The ideal candidate will have a strong understanding of Houdini Solaris Lighting and USD workflow. This position can sit in British Columbia, Ontario or Quebec.

Responsibilities:

  • Understand existing lighting workflows, develop and extend current Houdini Solaris pipelines for USD-based shot lighting
  • Implement production integration with asset management, publishing systems, task tracking, and render farm
  • Collaborate with other departments to ensure that lighting is integrated seamlessly into the final product
  • Create procedural tools and UI/UX to automate shot lighting tasks.
  • Stay up-to-date on the latest Houdini Solaris and Pixar USD features
  • Integrate rendering solutions like Arnold with the USD pipeline, and optimize scene graph performance
  • Improve interoperability between Solaris and VOPs, SOPs, and POPs for lighting specific uses
  • Provide resolution for support tickets from Solaris users
Qualifications:
  • 2+ years experience with Houdini Solaris development
  • Expert in Houdini Solaris and USD scene description workflows
  • Strong understanding of sequence based lighting and shot lighting in general
  • Experience with Python, Houdini APIs, and GUI frameworks
  • Experience with PyPanels using PyQt/PySide
  • Experience with Arnold
  • Good understanding of both Windows and Linux operating systems
  • Excellent problem-solving and debugging skills
  • Excellent communication and teamwork skills
  • Maya Experience is a plus
  • Deadline experience is a plus
Additional Requirements
  • Must be eligible to work in Canada.
  • This position can sit in British Columbia, Ontario or Quebec.
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Job Detail

  • Job Id
    JD2218055
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned