Game Product Manager Fc Live

Vancouver, BC, Canada

Job Description


About UsBuilding on an incredible 30 year foundation, we\'re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World\'s Game. Together, we\'re taking the largest football club in the world to new heights - and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!The Live Product Manager\'s mission, in close collaboration with the wider Live Content Team, is to help create the most engaging and rewarding live service experience for our players. You will have a mix of strategic skills, creative instinct and analytical ability that can help create relevant plans and content strategies that benefit our players.A Product Manager will partner directly with Producers, Game Designers, Artists and external partners to further the growth of FC.Your Responsibilities

  • Translate the weekly goals of the Live Product team into an executable plan for Content Producers by: prioritizing tasks that will accomplish the desired outcome, communicating through scope documents and workflow management systems, and continuously managing stakeholder expectations.
  • Translate design briefs for economy reward mechanisms into executable requests and manage these requests with the various partner teams
  • Create detailed execution criteria for content offerings and messages, based on your knowledge of the game and the player, while balancing this with the directional strategy from Lead Product Managers
  • Work with artists to generate exciting visual assets that help players interact with live content
  • Use analytics dashboards, game expertise and player data to run economy simulations and provide balanced value recommendations for the content each week
  • Create a weekly schedule of in-game events that will be exciting to players and utilize relevant mechanics, then manage the scheduling and launch of engagement content in game according to the learnings from results of the previous week
  • Use techniques such as messaging, player notifications, recommendations and behavioral analytics to guide players to content they can enjoy
  • Hone your skills in calculating the effect of content on the in-game economy, reaching a deep understanding of the economic flows so you may act as an expert for peer Product Managers in this skill for your shared product pillar
  • Understand economic risks and develop mitigation strategies that support a continually exciting player journey and ensure long term sustainability of various economic systems
  • Assess, construct, balance, and rebuild in-game value chains to facilitate an enjoyable experience for all players, across the product lifecycle
  • Embrace ambiguity and lean into quick feedback and iteration loops
Your Qualifications
  • Experience with games with a player first mentality.
  • Minimum of 2 years of Product Management or related game experience required (ideally in Live Services).
  • The ability to critically evaluate design, art and economy to feed into content design.
  • Strong analytical skills and experience with data-driven design and decision making.
  • Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders.
  • The ability to work in varied development methodologies.
  • Highly desirable but not essential: A football fan with an understanding of the core mechanics of FC.
  • Experienced in: Designing content, campaign events and game reward features.
BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $73,200 - $101,700 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

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Job Detail

  • Job Id
    JD2332869
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    $73200 - 101700 per year
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned