Concepteur.trice De Jeu Sénior.e / Senior Gameplay Designer Iron Man

Montreal, QC, Canada

Job Description


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Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let\'s say that again-iconic worlds, where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars\xe2\x84\xa2: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space\xe2\x84\xa2, and now to building an original Iron Man action-adventure video game.

We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.

Motive is looking for a Senior Gameplay Designer with a deep passion and understanding for gameplay to drive spectacular boss battles and action set pieces in our Iron Man project. You will join a team of gameplay designers who report to the Lead Gameplay Designer.

Responsibilities :

  • Be the owner of the player experience for boss battles and action set pieces, supervising their design, implementation, and overall feeling
  • Craft memorable bosses and exotic gameplay sequences that realize the creative vision
  • Work with animation, art, audio, design, programming, and visual effects to develop your features to a high level of quality
  • Create new features and content using our tools
  • Research and write design documents
  • Guide and mentor other Gameplay Designers on related topics
  • Communicate the game\'s design to the team
  • Incorporate ideas and feedback from across the team and utilize player testing to improve your features
  • Give concise and helpful feedback to help improve all aspects of the game
  • Use prototyping to learn and prove the design
  • Contribute to the development of tools and design processes to improve how we work
Qualifications :
  • 10 + years of design experience developing video games
  • Design credits on at least two titles where you were responsible for major parts of the design of enemy AI, combat systems, or bosses
  • Experience working hands-on with a game engine to implement your designs
  • Knowledge of recent action games and trends in the market, passion for the genre, and the ability to apply insights from them
  • A relentless focus on the player experience
  • Unreal Engine experience is a plus

Electronic Arts

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Job Detail

  • Job Id
    JD2236050
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned