Client Software Engineer

Vancouver, BC, Canada

Job Description


EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world\'s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we\'re looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.The Client Software Engineer will be a part of the game creation and live services, including architectural design, implementation, debugging, and ongoing support on multiple platforms. Reporting to the Development Director and Technical Lead, you will work on complex problems with Designers, Artists and other Engineers in domains including game mode logic, user interface, online, rendering, gameplay, audio, databases and tools.Your Responsibilities

  • Work with 3rd party software APIs.
  • Work with 3rd party companies on software solutions.
  • Work with Server and Client engineers to establish, hook up and test end-to-end functionality.
  • Collaborate within and across teams of Engineers and Designers both locally and remotely.
  • Design, maintain, implement, test and debug code.
  • Architect and document technical designs for game technology and features.
  • Create tools, features and game components.
  • Profiling and optimizing software components of a game.
  • Measurably improve process and best practices to achieve targets.
Your Qualifications
  • Bachelor\'s degree in Computer Science or related field, or equivalent training and professional experience.
  • 4+ years of experience with C++ and with object-oriented design and implementation.
  • 2+ years experience with Client/Server communication models.
  • Knowledge of networking protocols.
  • Experience with memory management.
  • Knowledge of hardware setup, package deployment and patching procedures.
  • Experience with Visual Studio and deep knowledge of the debugging tools.
  • Experience with source control systems.
BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
\xc2\xba $96,400 - $133,900 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

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Job Detail

  • Job Id
    JD2291191
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    $96400 - 133900 per year
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned