Cfx Maya/houdini Developer

Vancouver, BC, Canada

Job Description


About Pixomondo:

PXO creates industry-leading Virtual Production and Visual Effects for premium Film and Episodic content. With over 20 industry awards and nominations, PXO, a Sony Pictures Entertainment company, is a trusted partner for storytellers and showrunners worldwide. The company has been creating iconic work since 2001, from Martin Scorsese\xe2\x80\x99s Academy Award winning Hugo and HBO\xe2\x80\x99s Emmy winning Game of Thrones, House of the Dragon, through to Amazon\xe2\x80\x99s The Boys, Marvel\xe2\x80\x99s Ant-Man and the Wasp: Quantumania and many more.

In Virtual Production, PXO helps clients to realize their creative vision, from production through to post-production. Using interactive technology and proprietary software and solutions, PXO brings ideas to life by virtually immersing filmmakers in the worlds they imagined, throughout every stage of the creative process. The company\xe2\x80\x99s latest LED volume work includes House of the Dragon, Star Trek: Discovery and Star Trek: Strange New Worlds and Netflix\xe2\x80\x99s upcoming Avatar: The Last Airbender.

PXO has seven studios and three LED volumes in the US, UK, Germany and Canada.

PXO is looking for a skilled and experienced CFX Maya/Houdini Developer to become a part of our team. In this role, you will be responsible for developing and maintaining our CFX Maya/Houdini pipeline. Additionally, you will be involved in creating new tools and features that enhance the efficiency of our artists\' workflows. The ideal candidate will have a strong understanding of Maya\'s and Houdini\'s CFX tools for cloth, hair, fur, muscles, as well as experience with Python scripting. This position can sit in British Columbia, Ontario or Quebec.

Responsibilities:

  • Develop and maintain PXO CFX Maya/Houdini pipeline
  • Create new tools and features to improve the efficiency of our artists
  • Troubleshoot and debug CFX Maya/Houdini issues
  • Work with artists to understand their needs and develop solutions
  • Stay up-to-date on the latest CFX Maya/Houdini technologies
  • Have experience with Character Finaling tasks, including:
  • Maya Xgen groom setup and simulation
  • Maya or Houdini muscles system build and simulation
  • Shot sculpt of the geometry on top of the animated caches
  • Maya cloth and Houdini Vellum cloth setup and simulation
Qualifications
  • 2+ years of experience with CFX Maya/Houdini development
  • Extensive knowledge of simulation techniques for cloth, hair, fur, muscle, skin, and other character-related effects.
  • Experience with Python scripting
  • Excellent problem-solving and debugging skills
  • Excellent communication skills
  • Ability to work independently and as part of a team
Desirable Experience
  • Houdini groom setup and simulation
  • Experience with Shotgun API, Deadline API
  • Good understanding of both Windows and Linux operating systems
  • Excellent problem-solving and debugging skills
  • Excellent communication and teamwork skills
Additional Requirements
  • Must be eligible to work in Canada.
  • This position can sit in British Columbia, Ontario or Quebec.
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Job Detail

  • Job Id
    JD2222920
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Vancouver, BC, Canada
  • Education
    Not mentioned