Role ID
210081
Worker Type
Temporary Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
FC AUDIO - SPEECH AUDIO ARTIST II
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to new heights - and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!
FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you - submit your application and join us on this journey!
Responsibilities
Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences
Author small, well-defined audio-related tasks with a high focus on content pipelines
Directly support feature(s), small project(s), or task(s) within the Speech discipline
Complete technical implementation, logic, and data-basing tasks, all catered to the user experience
Manage editor package imports, sample handling, and database updates
Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms
Create software design to support custom source elements
Manage source control, submit to file depots, and handle build pipelines
Participate in team collaboration but also work independently
Collaborate in prototyping and driving innovation and improvements
Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight
Qualifications
Minimum three years' studio engineering/recording/VO experience (or equivalent)
3-5 years game audio experience
Solid knowledge of PC and console audio hardware
Experience with tracking documentation
Outstanding sound design skills
Works well as part of a team but also autonomously
Experience with audio middleware software (Wwise, Fmod)
Familiarity with third-party game engines (Unity, Unreal, etc.)
Experience with Microsoft Office tools (Excel, Word, Access, PowerPoint)
Exposure to and basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) an asset
Solid experience using game audio development tools, technology, and pipelines
Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW
Able to methodically manage & track large amounts of data
Bonus Skills
Experience with Quality Assurance Verification
Experience with onboarding new team members
Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues
Proficiency with VBA macros, SQL, Python, JavaScript, etc.
Experience with remote VO recording sessions
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) $66,100 - $90,400 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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