Animator (cinematics) Helix

Montreal, QC, Canada

Job Description



As a 3D Cinematics Animator at Ubi MTL, you will join a new team specializing in the production of cutscenes for our games developed in our Canadian studios, games recognized for their quality such as Assassin's Creed, Far Cry, Watch_Dogs, Rainbow Six, For Honor, and many more. Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life. You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair. What you'll do

  • Sync the engine and the build to ensure you’re working with the latest code and animations.
  • Check in with your lead and your team to update and be updated the current situation.
  • Prototype, key frame, or block an animation.
  • Work on your animations, of course, from scratch or from mocap.
  • Test your animations—over and over—and validate your designs.
  • Problem-solve your animations.
  • Polish your animations.
  • Read the latest relevant academic literature in order to stay at the forefront of your field.


Qualifications
What you bring
  • Experience in videogame animation or equivalent
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals
  • Experience with animation software such as Motion Builder, 3ds Max or Maya
  • You love pushing the envelope, but you also understand the demands cohesive teamwork
What to send our way
  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional Information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

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Job Detail

  • Job Id
    JD2022182
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Montreal, QC, Canada
  • Education
    Not mentioned